Rise Again

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Author: Prominence

Last revision: 10 May, 2025 at 11:26 UTC

File size: 290.06 KB

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Description:

RISE AGAIN
Seize your fate with the power of two new classes. The Revenant, master of bone, can twist defeat into victory. When they fall in battle, they strike the enemy with powerful curses. And should they rise again, they return with healing energy to empower their allies. The Oracle, on the other hand, is a proactive healer. They foretell the arrival of restorative energy, and may mark an ally as the “Chosen One,” with all of the benefits and responsibilities that such a title would normally confer.

Each new class can be unlocked by visiting one of the two adventure zones found in Rise Again. Unlocking the Revenant will involve a battle or two, but an early to mid game party should emerge victorious. Conversely, unlocking the Oracle is a more of a Scholarly pursuit.

To unlock the Revenant, head up the narrow river west of Granserf at 5S, 75W.
To unlock the Oracle, search the Becalmed Wasteland south of Ravitus at 90S, 85W.

As with all of my mods, Rise Again can be added to an existing playthrough with no need to start a new game.

Features:

  • Two New Classes
  • New Adventure Zones (early to mid game combat)
  • New Puzzles
  • New Items and Objects
  • New Secret Shop in the ocean south of Ash Port at 162S, 153W

Revenant: master of bone, manipulator of life and death

  • Sliver Totem: Transform bones into stationary sentries that fire bone slivers at enemies.
  • Healing Totem: Transform bones into a stationary totem that heals and revives Deathwalkers.
  • Kiss of Death: Deal Ruin damage and inflict Contagious on a target, making them copy ailments onto adjacent units when they die.
  • Grafting: Increase allies’ defenses and Ruin skill by armoring them in bone.
  • Molting: Pass through creatures in a straight line, curing their ailments and spawning bone dust.
  • Deathwalk Hex: Inflict random ailments on nearby foes when you fall, and cure nearby allies when you are revived.
  • Deathwalk Surge: Deal damage to nearby foes when you fall, and heal nearby allies when you are revived.
  • Risen Strength: Increases Physical and Magic Attack when revived. Also applies to totems on spawn.
  • Risen Protection: Gain Negate when revived. Also applies to totems on spawn.

Oracle: proactive healer and patient support

  • Foretold Healing: Call forth a potent heal and cure effect that arrives after a delay (no channeling).
  • Soothing: Soothe creatures in a small area, increasing incoming HP and MP restoration effects.
  • Prophecy: Create a prophetic scroll that transforms in response to Life magic. The third transformation triggers a massive, party-wide heal.
  • Chosen One: Mark an ally as chosen, increasing their attack (Phys. & Mag.) but making them more likely to be targeted by enemies.
  • Premonition: Warn allies of danger, massively increasing evasion and resistance for a short time.
  • Portents of Power: Begin battle with 0 MP, but gain a small amount of MP every turn.
  • Guidance: Increase the accuracy of adjacent allies at the start of your turn. Also grants immunity to Madness and cures Madness from adjacent allies.
  • Vitality: Increases the duration of Regeneration and Soothing on you by 33%. Additionally, gain +2 Life skill for each of these effects while they are active on you (max +4).
  • Auspicious Auguries: Adds a revive effect to Foretold Healing and Negate to Chosen One.

Acknowledgements:

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