[v3.5] More Cells for Longer Runs!

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Author: VIZIRII

Last revision: 19 Aug, 2024 at 10:32 UTC

File size: 202.69 KB

On Steam Workshop

Description:
Description

this mod increases the chance of cells drop after a kill based on the Gear Level of the biome (BaseDropChance% + BonusChance%):

  • Gear Level 1: +0% (Prisoners’ Quarters)
  • Gear Level 2: +20% (Dilapidated Arboretum, Promenade of the Condemned, Castle’s Outskirts)
  • Gear Level 3: +40% (Ossuary, Corrupted Prison, Prison Depths, Ramparts, Toxic Sewers)
  • Gear Level 0: +50% (Bank)
  • Gear Level 4: +60% (Slumbering Sanctuary, Graveyard, Dracula’s Castle, Ancient Sewers, Stilt Village, Morass of the Banished, Fractured Shrines)
  • Gear Level 5: +80% (Clock Tower, Forgotten Sepulcher)
  • Gear Level 6: +100% (Astrolab, High Peak Castle, Cavern, Undying Shores, Derelict Distillery, Dracula’s Castle, Infested Shipwreck)

Does not increase the number of dropped cells, only the drop rate


More boss cells (No Boss Damage Cap)
More boss cells