Arthurian Legacy

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Author: Nicky

Last revision: 1 Jun, 2019 at 16:33 UTC

File size: 1.42 MB

On Steam Workshop

Description:

My first mod! Fluff description to come.

Current features:

– Provides a non-historical, alternate history potential to the British Isles without upsetting the balance of power too much, meaning the original routes are still very much viable.

– Uses the pre-existing de jure kingdoms and empires, it does not create any new ones.

– A new ‘Briton’ culture under the Celtic culture group with unique retinue units and buildings.

– Arthurian Knights and Briton Rangers are powerful retinue units with spectacular morale and a balance of offence and defence. They use Latin Knights and Welsh/English Longbowmen tactics.

– The Knightly Hall and Ranger Lodge buildings provide bonuses to Heavy Infantry, Heavy Cavalry, Light Infantry and Archers.

– The counties of Gwent, Cumberland and Somerset in England and Wales start off as Briton to represent some final holdouts of the culture.

– Grants any character who forms the empire of Britannia the legendary sword Excalibur, a powerful artifact. However, they must be Briton to wield it.

– A ‘historical’ Arthur identified as a previous ruler of the Duchy of Somerset.

Future features:

– A proper event to be granted Excalibur upon forming Britannia.
– A further, more complicated event to gain possession of Rhongomyniad.
– The potential for a supernatural event spawning a rebel army of great strength, led by Mordred reborn!
– A Mausoleum Great Work in the Somerset county called "Avalon" or some variation thereof at game start.
– Another branch of Christianity with a more Pagan bent to it. Able to improve Stonehenge for example.
– Music!
– A Bloodline for King Arthur, requiring you to prove his existence to naysayers!
– Custom combat tactics for the retinues, instead of Latin Knights & Welsh/English Longbowmen tactics