Memento Mori – A Difficulty Overhaul

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Author: idm

Last revision: 27 May, 2025 at 00:21 UTC

File size: 548.37 KB

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Description:

Compatible with 1.16.

Memento Mori – A Difficulty Overhaul makes several adjustments to Crusader Kings 3 in order to create a more challenging and exciting game experience.


  • Memento Mori – A Difficulty Overhaul rebalances all 5 skills with new modifiers. Each character now has more defined strengths and weaknesses. Each skill now also has an associated Commander modifier.
  • Information changes. Health is now hidden like in Crusader Kings 2. Battle Prediction has been disabled.
  • Expanded Difficulty Options. Hard and Very Hard difficulties have been expanded upon and has been extended to player characters as well. An Extreme difficulty option has also been added to the game, although this option is not recommended for serious play.
  • Expanded Game Rules. New game rules have been added that allow for further tweaks to the game, with game rules for things such as Fertility and Reduced Skills.
  • Characters now earn increased Lifestyle Experience from their Attributes.


The changes made by this mod can be seen below. Any showcased modifiers represent the 1.16 version of the game and the 1.0 version of the mod.

EXPANDED DIFFICULTY OPTIONS

While the difficulty options added by Paradox primarily make the AI ​​stronger with only a few player disadvantages, Memento Mori expands on the player side with additional disadvantages. Several player-specific disadvantages have been added, such as more expensive Men-at-Arms and reduced Lifestyle Experience Gain.

SKILL CHANGES

Changes have been made to give each character more defined strengths and weaknesses.

Diplomacy

Knights are now associated with Diplomacy like in my other mods. Knight Limit now has a negative offset, making it possible for some characters to have 0 Knights. Characters with low Diplomacy will earn noticeably less Prestige. Children will also have a deficit in Prestige while growing up. Counteract this with granted landed titles or prestigious marriages or other sources of Prestige. Commanders with low Diplomacy will take more losses when retreating from battles.

Martial

Knight Limit has been moved to Diplomacy. Men-at-Arms are now associated with the Martial skill like in my other mods. Commanders with high Martial skill are very deadly when winning battles. Travel Safety has been removed from Martial to give more weight to Travel Options and other sources.

Stewardship

Levies are now associated with Stewardship like in my other mods. Commanders with high Stewardship will have more supply. Travel Speed has been removed from Stewardship to give more weight to Travel Options and other sources.

Intrigue

Intrigue modifiers now have negative offsets, making sources of Scheme Secrecy more attractive. Commanders with high Intrigue will complete sieges much faster.

Learning

Piety gain from Learning now has a negative offset. Children will have a deficit in Piety while growing up. Counteract this by making sure that your children receive Virtuous traits or other sources of Piety. Characters with low Learning will gain more Stress. Commanders with high Learning are better at attacking armies with high Defensive Advantage.

CHANGES TO TITLE RANKS

Changes have been made to make AI rulers more aggressive and Knights less prevalent. Counts will now have to rely on their Diplomacy skill or other sources of Knight Limit to gain Knights.

CHANGES TO PRESTIGE AND PIETY LEVELS

Each Level of Devotion starting with Dutiful now reduces Different Faith Opinion and Holy Order Hire Cost, to a maximum of -25 Different Faith Opinion and -20% Holy Order Hire Cost at Religious Icon.

Each Level of Fame starting with Distinguished now increases Stress Gain, to a maximum of +50% Stress Gain at Legendary Figure. This is compensated by the increased Knight Limit – one of the most powerful modifiers in the game. Increasing your Level of Fame Impact now means more Knights but also increased Stress Gain.

INFORMATION CHANGES

Changes have been made to make the gameplay of Crusader Kings 3 less predictable. More of these type of changes may come in the future.

Hidden Battle Prediction

The predicted outcome of a battle is now hidden from view, making combat less predictable and in turn more exciting.

Hidden Health

Health is now hidden like in Crusader Kings 2. The "Know Thyself" perk from the Learning Lifestyle (20 Learning Perk with Veritas) is now the only way to be notified of your character’s impending death.

EXPANDED GAME RULES

Several game rules have been added that allow for further tweaks to game difficulty.


Both of these mods impose additional limitations on the player and are highly recommended to use together with Memento Mori.

Veritas – Lifestyle Perks Overhaul
Hiraeth – Dynasty Legacies Overhaul



Changes are made indirectly by overwriting modifiers from 00_basic_modifiers.txt by their key names. This ensures that Memento Mori is compatible with as many mods as possible.

Memento Mori overwrites the following files in order to inject faction modifiers for the difficulty options.

(127)_nation_fracturing_faction.txt
(127)_peasant_faction_new.txt


All of my mods are completely free to use. You can patch, edit, or change anything that you like. You don’t have to ask me for permission.


Crusader Kings III and its assets are owned by Paradox Interactive.
Fondamento is licensed under the SIL Open Font Licence.
Thumbnail makes use of assets from Elder Kings 2.