Old Gods Expanded MB+/MPE Catholic Trinity
Welcome to the OLD GODS EXPANDED FOR More Bookmarks+/MPE and The Catholic Trinity
*** Compatible with Gambo’s Most Excellent Super Compatch. A couple things will get overriden in OGE by The Super Compatch : Prison Interactions (Covered including blood eagle in Supercompatch) army_on_actions, combat_on_actions, some just doesn’t matter too. Like murder_scheme_maintenance_events identical to file in supercompatch. might call for a tweak or something later though. ***
OLD GODS EXPANDED
https://steamcommunity.com/sharedfiles/filedetails/?id=3206595710
This mod works to bring awesome work of Dr. Knevin in The Old Gods Expanded to the MB+/MPE playset. Have a gg and ENJOY!!!!
LOAD ORDER
The Catholic Trinity
Culture Expanded (If using, to show placement)
Rice + EPE Com Patch (If using, to show placement)
Old Gods Expanded
More Bookmarks+ (Use all appropriate compatches for MB+) *DO NOT USE OLD GODS MB+ COMPATCH+
MPE-MBPlus
Gambo’s Super Compatch (Recommended)
**** THIS MOD ****
Nomenclatura (Recommended)
ENJOY
Description
New Faiths added: Steppe religions
Tengriism, Taltosism and Kuzarism have been added with new tenets. For more details see patchnotes.
Background
One of my favorite aspects of Crusader Kings 3 is the ability to make your own religions. However, I found that the system in the base game was too limiting to fully allow you to make unique religions. Additionally, I felt that the Norse faith was missing a lot of flavour, even after the Northern Lords expansion. This mod was made to address both these problems.
This mod largely draws inspiration from mythological sources as well as folklore. Additionally, inspirations have been taken from pop-culture. The goal of this mod is not primarily to make faiths more historically accurate, although I tried to be accurate where I could. The focus on this mod is roleplay, but balancing the gameplay is something that is worked on continously.
Do you want more flavour for the faiths in the game? Do you want to make your own unique religions? How about a dragon-worshiping cannibal cult? An assassin cult worshipping Loki? A nature-loving faith dedicated to the Vanir gods? Then this mod is for you!
Faiths
Currently the mod covers:
• Ásatrú
• Vidilism
• Taltosism
• Tengriism
• Mandé (Siguism and Bidaism + new faiths)
• Judaism (Kuzarism)
This mod is constantly expanding, and new faiths are being worked on! Long term goal is to cover all faiths in CK3. Slavic paganism, Hellenism, Celtic paganism, Taoism, ancient Egyptian religion and many more faiths are planned down the line, as well as the major religions such as Christianity and Islam.
Features
• Adds new faiths
• Adds over 75 new core tenets for the covered faiths (see more details below)
• Increases the maximum core tenet limit to 20, allowing you to fully make your own religion without compromise.
• Adds more faith icons (for the covered religions)
• Adds more CoA emblems.
• Changes covered religions so that they start with 7 core tenets
• Adds new potential holy orders and renaming the existing ones.
• Adds new game rule, allowing you to decide if magic should be treated as superstition or something real. If played with magic as real, witches get access to magic spells based on norse myth and Scandinavian folklore.
Tenets
Some, but not all, tenets include…
Patron Gods – and many variations of it.
Patron Gods in the base game has a limited selection of gods to worship (the ones who have larger archeological evidence of having been worshiped). The version in this mod increases the list of gods, allowing you to worship more obscure gods.
To allow for more diverse faiths with unique themes, the mod ads several variations of Patron Gods, dedicated to different group of deities:
– Matron Goddesses
– Patron Vanir
– Patron Jötnar
– Patron Dragons
There are also similar tenets for gods with common theme (gods of war, gods of the sea, hunting, sorcery, etc.) as well as tenets dedicated to specific gods (Thor, Baldr, Freya, Loki…).
Call of Valhalla
This tenet is a variation of Warmonger, but with a twist: it increases the deadliness of your armies but also increases the risk for commanders and knights dying in battle. Those who die in battle get a Renown bonus, bringing glory to the dynasty.
Aesir’s Brew
Mead held a sacred role in norse traditions, and this tenet is meant to highlight this:
– Makes poet a virtue.
– Makes Drunkard a sin (since Odin advices against becoming too drunk in Havamal)
– Ads Norse festivities (that you can participate via decisions during the right month)
– Allows you to appoint an Ale-bringer (court position)
– Allows you make an oath by drinking from the Promise Cup
Spirit Animals
Allows you to connect to your Fylgja, a part of your “soul” that comes in the shape of an animal. Different combination of personality traits result in a different animal as fylgja. Those with a Bear, Wolf or Boar fylgja can choose to channel their fylgja in battle as a Berserker, Ulvhedin or Jöfurr.
Heimdall’s Hierarchy
Heimdall’s Hierarchy allows you to take prisoners as thralls (slaves). The thralls can then either be put to work or sold for gold. Male Subjugation works similarly but offers a twist on this: it allows only males to be taken as thralls.
Blood of the Gods / Jotunn Blood / Dragonborn / Light of Alfheim
In the Norse sagas, several king and heroes claim to be descendants of various deities. This mod adds these bloodlines as traits (e.g. Blood of Odin, blood of Freyr, etc.) available in the character creator. In turn these tenets make those traits virtues. This allows you to make your bloodline be considered holy.
Seidr
Allows you to appoint a Court Völva, who can be asked to help you see into your future.
Årsgång
In Swedish folklore, Årsgång is a ritual vision quest done to divine the future. However, doing so exposes one to dark magic and dangerous creatures. This tenet allows you to do an Årsgång once per year, a branching event chain with potential for great rewards but also great risk.
Ättestupa
In the sagas, it is said that some families would push their elders of a cliff when they were too old and weak. This tenet allows you to make the jump when you become old. Your relatives can also decide to push you off the cliff against your will.
Trees of Power
Allows you to plant a Vårdträd, a tree that brings luck to your house. As time goes by, the tree’s power increases. However, if the tree is cut down the family will suffer, so defend it well!
Assassin’s Creed
Allows you to hire assassins to eliminate targets. Additionally, you can also receive training and become an assassin yourself. As an assassin, you will have a very active role in the elimination of your targets, deciding which murder method you want to use. Your skills will determine how successful you are, and failure may come at a high prize.
Cult
In the base game, the tenet Rite is only allowed for faiths with a spiritual head of faith. Cult removes that criteria, allowing you to maintain your temporal head of faith when creating a new faith. This means that you could play as head of faith of multiple faiths (if you switch character after creating a faith). Additionally, both Cult and Branching faith reduces costs when creating a new faith, and make faiths that share HoF see eachother as Righteous.
Required items:
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More Bookmarks+ — Steam Workshop
MPE-MBPlus — Steam Workshop
Old Gods Expanded — Steam Workshop
