Average Development Modifier
Do you feel frustrated by the disadvantages that come with playing a smaller, consolidated nation?
The Average Development Modifier can help give your smaller nation a way to compete. It scales off the average development of every province, not the total number of provinces, so although smaller nations will have less provinces to develop to reach the higher tiers of this modifier, large nations can reach them as well.
NOT IRONMAN COMPATIBLE (obviously)
Should be compatible with most mods, only adds an event and a modifier.
HOW DOES IT WORK:
Every year, the total development of every country is divided by the number of cities (provinces) it controls.
(This can be recalculated manually, though AI will never do this.)
This number is then floored to the nearest integer and becomes the Average Development.
The modifier scales directly with the country’s average development, up to a cap of 50.
For Example: An average development of 8 will raise the Institution Spread by 8%.
AFFECTED MODIFIERS:
Production Efficiency
National Tax Modifier
Goods Produced Modifier
Domestic Trade Power
Advisor Costs
Institution Spread
Global Settler Increase
Mercenary Cost
Mercenary Maintenance
Land Force Limit
Naval Force Limit
Development Cost
Stability Cost Modifier
The intention behind these modifiers is to allow smaller nations to get the same benefits that exist for expansive empires. The main focus is therefore to allow them grow their economy.
Advisor Costs and Institution Spread are meant to represent the impacts of more available education.
Global Settler Increase is meant to represent the desire for a country’s people to escape the overpopulation of urbanized areas. Which is lessened when a new colony is founded, and the new province’s development is counted in the average development.
Larger nations do not inherently gain more morale, discipline etc. which is why the only military ideas relate to having access to larger force limits. Mercenary modifiers were added to counter the large manpower pools that large empires typically have.
The only negative modifier included is Stability Cost which is meant to represent the bureaucratic load of a more developed nation.
SPECIAL THANKS TO LUNAR’S URBANIZATION MOD FOR HELPING ME COME UP WITH THIS IDEA