SuperPlague
Welcome to a world where the plague rules the ball! The SuperPlague mod turns the Black Death into a real machine of the apocalypse, destroying 99% of the world’s population, except for your dynasty, which receives mystical immunity. Poland will no longer escape a terrible fate — the plague will cover it with special zeal, and the development of all counties will be reset, creating chaos and new opportunities for your greatness.
Other diseases such as smallpox, typhus, tuberculosis, measles, dysentery, and ergotism are set up for historical authenticity: they are dangerous, but not comparable to the devastating power of the plague. Smallpox and measles break out locally, typhus mows down armies, tuberculosis slowly depletes regions, and ergotism remains a rare and strange ailment.
This mod is perfect for those who want to experience an epic challenge, survive a global catastrophe and revive their kind in a world where only the strongest will survive. Can you build an empire on the ruins of civilization?
Features:
The Black Death kills 99% of the characters, but your dynasty is protected from infection.
Poland is becoming the epicenter of the plague, with no historical exceptions.
The development of counties is reset, creating a post-apocalyptic world.
Other diseases (smallpox, typhus, tuberculosis, measles, dysentery, ergotism) are adjusted for historical realism.
Increased the scale and duration of plague epidemics — up to 10 years of chaos!
Compatible with DLC Legends of the Dead and other add-ons.
Recommendations:
Set the Black Death Occurrence game rule to Random for maximum effect.
Save the game before the plague starts — it won’t spare anyone but your family!
Compatibility:
It works with the latest version of Crusader Kings 3 (1.16.*).
Does not break achievements if used as a mod.
Compatible with other mods that do not affect epidemics.
Installation:
Subscribe to the mod in Steam Workshop.
Activate Super Plague in the game’s launcher.
Enjoy the apocalypse!
List of changes (what has changed compared to the vanilla game)
Black Death (bubonic_plague):
Mortality increased to 99% — almost all infected die.
Your dynasty is completely protected from the plague.
Poland is now vulnerable and could become the epicenter of the epidemic.
The development of all infected counties is reset to zero.
The plague spreads faster, covers more provinces and lasts up to 5-10 years.
Increased the frequency of plague outbreaks for more chaos.
Smallpox (smallpox):
It has become more local, with moderate contagiousness.
The decline in county development is minimal in order to preserve historicity.
Outbreaks are rarer and smaller in scale than in vanilla.
Typhus:
Increased contagiousness for characters commanding armies.
The scale of epidemics is limited for historical accuracy.
The decline in county development has been reduced.
Tuberculosis (consumption):
It is made chronic, with low contagiousness and long-term effects.
A moderate decline in county development to reflect slow depletion.
The duration of epidemics has been increased to 3-4 years.
Measles (measles):
High contagiousness, but short duration of outbreaks.
Minimal decrease in development and impact on counties.
The scale of epidemics is limited.
Dysentery:
Moderate contagiousness, especially for armies.
Local outbreaks with little impact on development.
The overall impact on the world has been reduced.
Ergotism:
It has become rare, with low contagion and minimal scale.
The influence on counties and characters is reduced for historicity.
