Ness

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Author: jjyeany

Last revision: 27 Apr, 2025 at 14:37 UTC

File size: 260.69 KB

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Description:

Following some of his fellow SSF2 fighters, Ness joins the Fray as an assist.
He uses PSI Magnet to suck up projectiles and heal the one who summoned him.

On TOP of that, though, he has a unique feature.

The PSI Magnet Charge is a unique mechanic to Ness that persists throughout a match, and increases with every projectile PSI Magnet sucks up.
To use the mechanic in your own custom characters for compatibility, do the following in your main script:

var controller = self.getAssistController().exports;

And to get the PSI Magnet Charge:

function getPsiMagnetCharge(): void
{
return controller.getPsiMagnetCharge();
}

(You don’t have to do that, I just recommend doing so)

You can also manually add PSI Magnet Charge, but I don’t recommend it:

controller.addPsiMagnetCharge(SOME_VALUE);

You can also manually set it to another value:

controller.setPsiMagnetCharge(0);

Or even just reset it:

controller.resetPsiMagnetCharge();