[Ted Jam] Sectoid Animation Fix
Due to how visualizer works in XCOM, many psi abilities don’t have projectiles or animate properly when used by sectoids. This is not something that can be fixed through code, and requires additional changes in the Unreal Editor.
This mod adds a new animset with missing animations to a configurable list of sectoids. Note that this mod is made for Ted Jam sectoids specifically. It may not have the animations for perks that are present on the sectoids from other mods.
Additionally, has a config for Still Stop Wasting My Time mod by Musashi to speed up the animations of said abilities.
List of the abilities that I know don’t work properly:
- Mind Blast – Doesn’t have a projectile. Missing perk content in the original perk pack.
- Soul Mania – Doesn’t have a projectile. Missing perk content in the original perk pack.
- Frost Mania – Doesn’t have a projectile. Missing perk content in the original perk pack.
- Soul Frost – Doesn’t have a projectile. Missing perk content in the original perk pack.
- Null Ward – Uses a human animation. Looks cursed.
- All Teleports – Use human animations. Look cursed.
- Kinetic Rescue – Uses a human animation. Looks cursed.
If you encounter a perk that’s not present in the list above, you can find me in the Long War of the Chosen Discord server and tell me about it.
Technically, this mod adds a new animset on top of the existing ones, overriding all animations that have the same names. You can blacklist sectoid character templates in the config.
Ted Jam is not required, but the mod is made for that environment.
Required items:
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Ted Jam+ Collection Meta Mod — Steam Workshop
[WOTC] WSR Weapon Skin Replacer - Core — Steam Workshop
