Kiidori

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Author: RockEmblem

Last revision: 1 Jan, 2025 at 01:06 UTC

File size: 23.21 MB

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Description:

Kiidori, a random kitsune that really likes sushi has accidentally stumbled into Smack Studio. She has quite average stats, but comes with a myriad of powerful, fast, and versatile moves.

NEUTRAL SPECIAL: NEGATIVE SPHERE
Kiidori raises her hand and creates a green sphere, which she’ll release towards the nearest enemy when as soon as the Special button is released. It can be held even after the animation is done, and it can be used to continue combos and juggles as well as to keep the opponent away. It’s really weak, has no kill power, and dissipates after about a second, but the fact she can use it at no cost at all during any animation gives it incredible versatility. 3 second cooldown after the sphere is released.

SIDE SPECIAL: MITTSU BARRAGE
Three-hit rekka. The first attack will always be a red claw attack that deals 5 damage. From this move, you can input either Side Special, Up Special, or Down Special to continue the Rekka two more times. This way, you can continue it any way you want. The Side Special rekka is the red claw attack, the Up Special is a blue claw uppercut that hits multiple times and has the potential to do the most damage, and the Down Special is a green command grab that throws the opponent either upward, downward, or forward depending on whether you hold down Up, Down, or neither. It can be done in any order, or even repeat the same attack.

UP SPECIAL: HANDOU JUMP
Shoot down a fire wheel to give herself a vertical boost. The projectile can spike opponents at very high percentages, and if it hits grounded opponents, it pops them up for a combo.

DOWN SPECIAL: HINOKAMI WALL
Create a stationary wall of magic that hits on both sides, dealing decent damage and low knockback. Great for combos and edgeguards. Can only have one HInokami Wall at a time, at which point the attack will be a simple swipe.

ULTRA: RAGING KITSUNE
Dash forwards, grabbing any opponent on her way. As soon as someone’s grabbed, Kiidori will do a powerful barrage of attacks, ending in an uppercut. Deals 40 damage.

TAUNT: SUSHI
Kiidori sits down to enjoy some sushi. Input Taunt just when she pulls out a sushi from the box and she’ll throw it up. She won’t be able to eat it, but everyone else can, healing them for 25 damage. However, if instead she chooses to not throw the sushi, she’ll eat it and recover 5 damage. She has 10 sushi in total. If all 10 sushi are gone, she’ll gain a boost in stats, granting her a lot of mobility, and some attacks have decreased startup and/or endlag. Most notably, her Forward Air no longer has massive endlag when whiffed.

LAP Compatible
Z_Kiidori

OTHER NOTES
Kiidori is just the Japanese words for yellow and green combined.
A cancels into any attack on hit.
Down A can be jump cancelled on hit.
Forward Air can be jump cancelled on hit.
Forward Air has two versions: tap to do a faster slash that has very weak knockback and damage but can be follow up easily from, and hold down the button for a red slash. It deals more damage and can launch far if it hits on its sweetspot, but has longer startup and is harder to combo from.