Spring Palla
The eldest whitewing from the Fire Emblem series celebrates the Spring Festival with faster attacks and slippery movement. She mainly wields the Ladyblade, although she sometimes uses the Whitewing Sword. She has a wide array of fast attacks great at comboing and juggling the opponent, and the unique movement option, Pass, which gives her a lot of ways to mixup your approach. Her playstyle is far more aggressive then her sister. And, of course, she can triple jump!
Echo Fighter of Palla. She’s faster, slippery, but has less defense.
NEUTRAL SPECIAL: ARMOUR REAVER
Chargeable rapier thrust that travels further the more the button is held. The two highest charge levels completely ignore shields, and the highest level can easily travel from one end of the stage to the other, on top of KOing the opponent early.
SIDE SPECIAL: SPRING PASS
A short horizontal dash that tanks attacks for as long as she’s shining. This attack can be cancelled into any attack, further opening up her approach options, however she’s left defenseless if she doesn’t act. If she’s struck while she’s shining, she’ll receive extra damage.
UP SPECIAL: SPRING SLASH
A high slashing uppercut, with a lot of vertical reach, although is very lacking on horizontal drift (especially compared to her base version). Amazing KO potential from the top. Does not leave her helpless after use.
DOWN SPECIAL: BUNNY LEAP
She leaps forward while doing an arching slash. Has less vertical reach than her base version, but has better KO power. Can only be used once in the air.
ULTRA: LUNA
A single, powerful, armour piercing Ladyblade thrust that has an easy time KOing opponents!
OTHER NOTES:
She has very low defense. Her attacks and movement are faster, and she slides a lot due to her slippery grounded movement. Most attacks send at slightly different angles (Dash Attack having more variable angles, the first hit of Jab sending downwards, Forward Tilt having less range but decreased endlag, Down Tilt launches upwards making it good for combos, Down Air is faster but much weaker as a spike, grabs are weaker, etc.)
CREDITS
Intelligent Systems for practically everything.