Zephyr
Zephyr joins the battle!
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Zephyr uses two glowing swords to attack, along with their TV head and some kicks. They have high mobility.
Neutral Special : Neon Crusher
Zephyr raises their swords, which begin to glow. After a bit of charge time, they slam the swords down, dealing very high damage and knockback. The move is weaker in the air, but has less endlag.
Side Special : Energy Shot
Zephyr shoots forward a powerful ball of energy. The shot consumes one ammo unit, out of a maximum of three. An ammo unit is restored every 4 seconds without getting hit or using side special.
Up Special : Glitch
Zephyr begins shaking in place, then zips into a chosen direction. They can be angled up to three times before the move ends and they enter freefall.
Down Special : Reflection Field
Zephyr raises a reflector shield. It deals damage at the very start, and can be jumped out of.
Ultra : CRT Beam
Zephyr’s head grows to a massive size, then shoots a large beam forward. The beam hits multiple times before launching opponents away with the final hit.