Breakthrough cherry-picking
Dedicated to all poor souls who had fallen in a one-sided struggle with RNG. May they rest in peace.
Allows you to pick a breakthrough from a short list each time you scan a breakthrough anomaly. Configurable with Mod Config. The selection dialog offers you a hint – you pick a "leading team" based on standard tech fields (Biotech/Engineering/Robotics/Physics/Social), and all the breakthroughs are spread between those fields (11 possible breakthroughs for each field). Please note that this breakthrough categorization exists only for the purpose of showing you the hints – breakthroughs are still breakthroughs and not normal techs.
As I aimed to get an even spread, there were some hard choices to make. For example, there’s not that much breakthrough techs that are strongly "Social". So I ended up with a few eyebrow-raising category choices, such as Soylent Green being in "Social". Well, let’s just say that it’s more of a problem to force people to eat that stuff rather than to make it.
Alternatively, with Mod Config you can turn on spoilers, and then you will be able to see the exact name of the breakthrough that you’ll be getting.
Obviously, this mod makes the game quite easier. Not nearly as easy as mods that *grant* you extra breakthroughs, but still – you will have much more breakthroughs variety in the game compared to vanilla. Even through you won’t be able to get more than the normal allotment.
Can be safely added to saved games.
Can be safely removed from saved games.
This mod overrides vanilla SubsurfaceAnomaly:ScanCompeted(), and will be likely incompatible with another mod that does the same.