Modern
Modern’s decade of mere silence now breaks, as he joins the Krossover as one of the creation veterans!
Modern’s entire playstyle is based off of a blue hedgehog (:eyes:) but with a twist!
NEUTRAL SPECIAL: Kick Shots
Modern shoots projectiles from spinning with his leg out! If Modern has no shots, it will punish him without being able to do anything.
SIDE SPECIAL: Spin Dash
Modern prepares to charge up a spinning tackle! Hold Special enough to ram into others!
UP SPECIAL: Spring
Modern gains height only from a spring, but will end up free-falling.
DOWN SPECIAL: Shocking Range
Modern spawns a electrical range around him but it will stay in a place where he spawned it. It will shock others and not do much damage or knockback to others, but it serves as a supporting tool if Modern is in a pinch!
- Modern’s NSpecial can earn more shots by attacking opponents, but can carry up to 15 shots at a time. Each hit is 1 shot gained! However, as Modern is KO’d, his shots are reset to 5 shots. Don’t mess up! Remember to aim!
- Modern can hurt others while he spawns a range of electricity even if it’s in a spawning sequence! Though, it can’t be done unless there’s no range spawned.
- As Modern’s Ultra Gauge is full, Modern can run a bit faster than he usually would.
- Once Modern has placed a electrical range in the arena, Modern can use Down B again and press Attack to unleash a bursting explosion, hurting others around it harder!
- While Modern is shooting shockwave kicks, pressing Jump will let him hop a short height to catch up to slight height with opponents. This is buffed by a few numbers when Modern’s Ultra Gauge is max!
Modern can interact with other characters. The tag is Z_ModernKH!
- Modern was voiced by Silver1906! (thank u)
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