Dabyun Lapiren
Dabyun Hops into battle!
Light on her feet and ready to brawl, Daybun is ready to throw hands as she weaves through her opponents attacks.
Daybun is a close range brawler, with a set of quick movement bursts allowing her to duck in and out of her opponents range, with powerful strikes to land killing blows!
But she has to get up close and personal, and doesn’t have great air movement options to chase down tricky to catch opponents.
Daybun is simple and straightforward.
Light Attacks – Tonfa Strikes
Dabyun swings her tonfa with advancing steps and footwork, setting up for combos.
Forward tilt can be pressed a second time for an advancing strike!
Air Attacks – Air Tonfa
Dabyun swings her tonfa and kicks, her forward air can be pressed a second time for a followup spike!
Heavy Attacks – Full Power Punches
Dabyun commits to full power punches, her EX-moves have armor!
Neutral Special – Wind up punch
This short range punch flips the opponent into the air, it can be held for more damage and knockback
Side Special – Dash Punch
Dabyun leaps forward and delievers a punch, this can kill early off stage!
Up Special – Rising Uppercut
A rising upercut with a spin, the start of this move is a powerful kill option!
Down Special – Backflip Stance
Dabyun does a backflip and can follow up with three options!
Press ATTACK to do a dash attack
Press SPECIAL to do a dash punch
Press SHEILD to do a dash grab
Sheild Special – Counter
Assume a counter stance and follow up with a forward smash!
Ultimate – Terminal Strike
Dabyun uses her portal magic to accelerate herself to terminal velocity and deliever a powerful finishing blow!
Like other Aetherbound Characters, Dabyun has unique mechanics!
EX MOVES:
Hold taunt while doing an attack or special move to use 50% ultra meter to do an empowered move!
AIR DASH:
Airdodge is instead a powerful airdash with a startup delay, with custom wave dash!
METER SHEILD:
By blocking attacks you will charge a bit of meter.
HIT CANCEL:
When landing an attack you have reduced end lag, allowing for combos!
GROUND BOUNCE:
Landing a spike on an airbourne opponent will bounce them off the stage and back into the air!
INTIAL DASH:
Dash is slightly delayed but gives a burst of speed that can carry into attacks!