Yoiko
Yoiko, the energetic plasmoid martial artist, joins Smack Studio! Yoiko, and her slime buddy, Seatbelt, use a range of tricks, with a mixture figthing prowess to wreak havoc on the battlefield. Being out of the labyrinth, her physical form tends to waver, so she’ll fight at 110%!
NEUTRAL SPECIAL: Amaphorous Body
Yoiko manifests a bat, and upon releasing Special, Yoiko will swing it, reflecting projectiles and sending enemires flying.Performing this move in the air will have Yoiko spear downward.
SIDE SPECIAL: Roulette Rhapsody.
Yoiko’s side special has 11 different variants, which are useable after using her down special.
SIDE SPECIAL (Default): Stomp
(This move will be used if none of Yoiko’s roulette moves are available)
Yoiko stomps the ground while advancing forward.
UP SPECIAL: Slime Surf
Yoiko shoots upward on a wave of slime, hitting anyone in front of it.
DOWN SPECIAL: Plasmoid Peril
Yoiko leaps forward, grabbing whoever’s in her reach. On contact, Yoiko will trap them in a cage of slime, before kicking them away. After locking the enemy in, 1 of 11 random moves will be chosen, and can be identified by an icon pop up, letting you know which move is available. Pressing Shield before Yoiko jumps will have her slowly charge up, and if the pose finishes, she will gain access to one of her roulette moves. This move has a lot of endlag.(The selected move can only be used once before side special becomes the default stomp.)
If a move is available, A purple aura will surround Yoiko till she uses one of her random moves
The following are moves that can be used via Side Special after using Plasmoid Peril
Move 1: Glancing Gut Punch
Yoiko rushes forward, stunning anyone she hits.
Move 2: Slime Hammer
Yokio slams a massive ball of Slime down, having super armor while doing it
Move 3: Spinning Slime
Yoiko does a twirl, reflecting projectiles, and swatting away enemies in her path
Move 4: Bluff Birthday
Yoiko creates a party popper of slime, and if the confetti hits anyone, they get hit with a 1-2 combo!
Move 5: Night Raid Vortex – Volcanic Viper
(This move has a lower probabiltiy of being rolled than the others)
Yoiko rushes forward, grabbing anyone on the way, finishing with a fierce uppercut, dealing major damage.
Move 6: Slime Ball
Seatbelt manifests a bouncing ball of slime, moving across the entire stage
Move 7: Slime Enlargement
Yoiko turns giant temporarily, making her range and hurtbox increase.
Move 8: Heavenly Yoiko Buster
Yoiko charges and leaps up, elevating her and her enemy in the air, before crashing right back down to the ground.
Move 9: Behind You!
Yoiko dashes forward, being invincible during the move, and if her after images hit the opponent, they’ll be sent upwards.
Move 10: Slime Suplex
Yoiko takes a second to charge up, and rushes forwards, grabbing anyone in her way, and spinning them. If anyone’s hit by the spin, they’ll be sent flying too. The move endes when Yoiko hit’s the ground, sending the foe down.
ULTRA: "Against Me And Seatbelt, You Have No Chance Of Winning!"
Yoiko launches a devestating kick, launching the ground beneath her and her opponent upwards. Anyone hit by the kick will be sent crashing into the rocks, and Yoiko will follow up with a barrage of slime packed blows. The attack ends with two fatal punches, sending the enemy flying. Landing this move will give Yoiko one of her Roulette Moves.
ULTRA: A "SHOCK"ing Performance
Pressing Shield during the first hit of Ultra will have Yoiko perform an alternate Ultra, that does more damage, but less knockback
OTHER NOTES
This character has LAP interaction, with the following tag;
Z_Yoiko
This character has special interactions with the following characters
Z_Infernen
Z_Lightmoon