Actual Food Redistribution

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Author: Iskar

Last revision: 23 Jul, 2024 at 17:20 UTC

File size: 526.14 KB

On Steam Workshop

Description:

This mod changes the way food markets work. Instead of conjuring food out of thin air they now transfer food from the faction surplus to the province. In order to make this viable for feeding otherwise barren provinces the food amount has been increased. Since importing food costs money, food markets now give a (small) negative income. In turn the road development factor has been increased a bit to reflect the improved logistics.
The public order malus has also been turned into a bonus, as the people are happy that you don’t let them starve. Squalor remains the same, though (the market’s still a dirty cesspit, doh.)

Food Market:
100 food
-100 faction surplus food
-50 wealth from commerce
25 road development

Food Emporium:
200 food
-200 faction surplus food
-100 wealth from commerce
40 road development

Why did I make this mod?
I found it silly that you could have regions with food shortage while the rest of your empire was bathing in abundance. On the other hand I understand that Attila is a game about civilizational collapse and empirewide food logistics cannot just be taken for granted.
Therefore I didn’t like the mods that simply remove the local penalties for food shortage as they don’t reflect the cost of actually getting the food where it is needed.
Other mods that would solve the problem (like fertility from aqueducts) felt too much like cheating, too.
So I looked for a way to actually transfer food from the faction surplus to the regions that needed it and since the food market’s purpose was providing food independent of fertility anyway, I chose to just edit that building, to obtain a non-immersion breaking, non-free-of-charge way of redistributing food across my empire.

It has been tried and tested in my own campaign and works like a charm.