Strudeler’s Civilizations: Noxus (Beta)
Public beta test for the Noxus civilization is in session.
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STRUDELER’S CIVILIZATIONS: NOXUS
- Requires: Rise and Fall, Gathering Storm, Byzantium and Gaul Civilization Pack, Ethiopia Civilization Pack, and Persia and Macedonia Civilization Pack.
- Is multiplayer compatible.
LEADER: SAHN-UZAL (DARK FAITH)
- Trait – The Hall of Bones: Capturing a city grants an Envoy and +20% Production in all cities for the next 5 turns. Levying city-state units costs 50% less Gold. Units gain +5 Combat Strength when adjacent to a Settler. Apostles begin with Barbarian Conversion. Occupied cities suffer -5 Loyalty. Gain the Noxiiman unique unit.
- Agenda – Destiny, Domination, Deceit: Grievances do not decay. Refuses to make peace. Hostile towards all civilizations.
LEADER: MORDEKAISER (IRON REVENANT)
- Trait – Eternal Servitude: Units gain +5 Combat Strength against heroes or dragons. Capturing a city or building a level of wall heals all units by 15 HP. Units gain +15% Lifespan with each new era. Gain the Children of the Grave unique unit, and defeating non-barbarian units has a chance to capture Children of the Grave.
- Agenda – Immortal Bastion: Likes civilizations that build walls. Dislikes civilizations that do not build walls.
LEADER: LEBLANC
- Trait – Black Rose: The Government Plaza and its buildings grant +1 Spy capacity. +50% Production towards the Government Plaza, its buildings, and Spies. Spies begin with Disguise.
- Agenda – Principle of Guile: Grievances decay twice as slow. Likes civilizations that do not gossip. Dislikes civilizations that gossip.
LEADER: JERICHO SWAIN
- Trait – Murder of Demonic Crows: The capital gains +1 Science, Culture, Gold, Faith, and Diplomatic Favour, increasing for each suzerain city-state. Delegations and Embassies gain +1 Science, Culture, Gold, and [ICON_Faith] Faith when at peace. Gain +1 Diplomatic Vision with all civilizations when at war.
- Agenda – Principle of Vision: Grievances decay twice as fast. Likes civilizations with a large army and high production. Dislikes civilizations with a small army and low production.
LEADER: DARIUS VARN
- Trait – Trifarian Legion: Units gain +5 Combat Strength against barbarians, city-states, and free cities. Defeating enemy units grants 3 Great General points. Defeating an enemy unit or pillaging a tile within the borders of an enemy city lowers Loyalty by -5. Gain the Raise Warhost unique project.
- Agenda – Principle of Might: Will never give up anything in a peace deal. Likes civilizations with a large army and many Great People. Dislikes civilizations with a small army and few Great People.
CIVILIZATION: NOXUS
- Trait – Gate to Noxus: Military units occupying a district within home territory start the turn with +1 Movement.
- Spawn Bias – None.
LEADER PROJECT: RAISE WARHOST
- City-based project unique to Darius Varn. Awards Great General points and grants all units 1 Experience once finished. While active, each of your Citizens here exert +3 Loyalty pressure to this city. This pressure also affects other cities within 9 tiles, but is 10% less effective per tile.
LEADER UNIT: NOXIIMAN
- Sahn-Uzal’s unique Ancient era Anti-Cavalry class unit that replaces the Spearman. +1 Movement in enemy territory. Pillaging costs 1 Movement. Can convert adjacent Barbarians.
LEADER UNIT: CHILDREN OF THE GRAVE
- Mordekaiser’s unique Support class unit. Cannot be produced or purchased. Has a 10 turn Lifespan (on Standard Speed). Adjacent enemies cannot heal. Adjacent units heal +10 HP.
CIVILIZATION UNIT: BASILISKMAN
- Noxian unique Heavy Cavalry class unit. Available at Horseback Riding. Cost increases with each copy. Has a 20 turn Lifespan (on Standard Speed). +10 Combat Strength with each new era.
CIVILIZATION DISTRICT: RECKONER’S ARENA
- A building unique to Noxus that replaces the Arena. Very cheap. No maintenance. +2 Amenities and Production. Entertainment Complexes grant +1 Production towards units for every Reckoner’s Arena, up to +20.
Download
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Persia and Macedon Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Ethiopia Pack
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Persia and Macedon Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Ethiopia Pack