Wurrzag – Bloody Handz Building Bug Fix
NOTE TO PLAYERS, 1 OCT 2020: The fixes in this mod are implemented into the Community Bug Fix mod. If you’re currently using that mod then you will NOT need this one. I will leave this mod up for anyone who wants a lightweight fix for Wurrzag or uses mods incompatible with CBF or until CA addresses the issues this mod fixes in an official patch.
This mod attempts to fix what I believe was a mistake on CA’s part in the Warden and the Paunch DLC. After this update CA changed the Orc Shaman building to a different super chain in the table files than what is standard for other factions. This mod reverts that change
This mod fixes the annoying issue of duplicate buildings in the UI when playing as the Bloody Handz on the Mortal Empires map. Currently upgrading Wurrzag’s unique Savage Orcs building results in a hammer upgrade in the province menu that shows upgrades are available when they are, in fact, not. This fix also addresses the issue of AI Wurrzag building two different shaman buildings in Ekrund (Bloody Handz capital).
This mod changes:
-Greenskin shaman (wizard building) to use the Wizard building super chain like other factions which fixes double temples in Ekrund for Wurrzag
-Removes double entries for Itza (ME), Hell Pit (ME), and Axlotl (Vortex Map) for building super chains which fixes double Savage Orc buildings for Wurrzag in Mortal Empires and Grom the Paunch in the Vortex map.
If you’re still confused, please take a look at the screenshots.
This mod should be save game compatible and compatible with most other mods as it touches very little. Please report any bugs in the comment section below.