GC on IA 1tpy: Grand Campaign on Imperator Augustus map

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Author: Teos

Last revision: 16 Aug, 2018 at 04:10 UTC

File size: 12.57 MB

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Description:
General description

The mod allows to play Grand Campaign on Imperator Augustus campaign map and it’s compatible with the latest game version (Ancestral patch). This is a 1 turn per year version of the mod. It doesn’t only port the campaign to another map, but also includes some rebalance, starting relationships, past events changes, etc.

Features

1. Some important cities like Pergamon, Syracuse and Jerusalem have walls now.
2. New factions (british, tharcian, dacian, nomadic, etc) with their own custom starting relationships.
3. Changed starting position of Tylis (they were moved to Pulpudeva) and the Etruscan Leage (they only have two cities in Italy).
4. Changed cultures of some factions (e.g. Bithynia is now thracian, Bastarnae are dacians, etc).
5. Rebalance of the starting relationships between some factions (e.g Nabatea should fight for the Arabic world and stop attacking the Seleucids).
6. All factions start with strong units to avoid fighting against trash in the beggining of the game.
7. Arabic military group got some units from Nabatea and Saba (units with neutral names).
8. Axum can recruit Kush units.
9. All numidian factions can recruit the units similar to Masaesyli.
10. There’s also a food bonus for the AI to avoid its death of starvation and to make it more dangerous and active on the campaign map.

Important! Read before installation!

1. The mod is incompatible with another mods that alter the GC startpos. You should disable them to use GC on IA.
2. Unfortunately, I had to change the city names that were default for Imperator Augustus campaign as they don’t suit the time period. It means that before somebody makes localizations, the mod is English version only. If your game version isn’t in English, see here how to change it.

Another versions of GC on IA

In case you want more or less turns per year, I made three versions of the mod:
1tpy version
2tpy version
4tpy version

Forums

If you have problems with the mod, you can write here or on the official TW forum[forums.totalwar.com] or on TWC [www.twcenter.net]. I also hope to see how you campaigns go on to see what needs changing in the future mod versions as I can’t play a lot. Don’t forget to attach a campaign map picture, write the campaign turn, mod version and another mods that you are using.

v1.1 changelog

The mod is updated for the newest Ancestral patch. What was changed:
1. Some factions were added: Synope, Thessalia, Mauri, Gamphasantes, Anartes.
2. Triballi are a thracian tribe now.
3. Tharican tribes’ leaders look correct (they looked like they were Dacians).
4. Kartli is at war against Armenia from the start of the game for an early challenge (might cahnge in the future accrording to the response).
5. Sinope is an ally of Pontus.
6. Seleucids got most of Media’s regions. Media is renamed as Characene and they have only one region but this region has 2 tier infantry barracks.
7. All major factions got barracks for the start of the game.
8. Sparta and Athens have bad relationships from the start of the game, but they got some island allies to make the region more alive.
9. Starting agents were added again.
10. Saba has got Marib Dam.
11. Judea and Palmyra are added as emergent factions.