Moathouse on the Border
NOTE: This module has now been incorporated into the Ruins of Ilthismar and now is collected into a single campaign file rather than 3 Location Files.
This is the beginning adventure to a new campaign.
This module is for 1st or 2nd level characters and is about 4-5 hours long and will get them to around 3rd or 4th level.
NOTE: This module makes use of the Merchants Mod by Zappastuff, if you have this mod, you will be able to use merchants, but if you don’t you can still play through it anyway.
https://www.nexusmods.com/solastacrownofthemagister/mods/159
Background:
Traveling as guards on a merchant caravan, you sought passage to Grimhaven, a small town on the edge of a large forest, where tales of strange goings-on and rumors of an old evil again rising have piqued your interest. Merchants traveling to the area have sought mercenaries for hire to defend against increasing bandit attacks. It was the perfect opportunity for your band to cut its teeth and test your skills before arriving in Grimhaven.
You didn’t have long to wait, as the caravan was attacked shortly after leaving on the journey. Though you managed to fend off the bandits, several of the wagons sustained heavy damage. After another five leagues, the caravan had little choice but to stop to repair the wagons.
The merchants have asked you to scout the nearby forest for danger while they make repairs. They inform you that straight ahead is a long-empty cabin that should be scouted for supplies, and to be wary of the lake to the east, as an ogre has been known to frequent nearby. Also of interest is an old abandoned moathouse previously garrisoned by the former lord of the area.
You prep your gear in preparation for an expedition to… the Moathouse on the Border.
NOTE: Special thanks to Vincto and SimulationCommander for playtesting this module.