ARTIFICIAL INTELLIGENCE DEPLOYS DRONES
ARTIFICIAL INTELLIGENCE DEPLOYS DRONES

Hello, have you ever wondered what a modern war with drones would be like without the need for annoying programming or the need to use Zeus? Have you wondered why we have UAV units that really do nothing? Well, this script is the solution.
This script allows all units that have the word UAV either in their name or in their code to deploy drones and operate them on the battlefield with full effectiveness.

- 🔍 DRONE DEPLOYMENT:
*Units with the name UAV or with UAV in their class name will analyze the nearby situation upon spawning
*Depending on the situation, they will deploy either a combat, reconnaissance, or kamikaze drone
*Once a drone is deployed, the unit cannot deploy another while that drone is still operational
*If the drone is destroyed, the unit will be able to deploy another within 3 to 5 minutes
*In confusing situations, the unit will deploy a random drone
*The drone will move around the unit that created it, using intelligent waypoints - 🧺 DRONE SYSTEM
*The reconnaissance drone will fly over enemy troops or terrain and send information to nearby units within a 1000m radius
*The combat drone will start attacking any nearby enemy unit
*The kamikaze drone, upon detecting an enemy, will dive at high speed to cause the most damage possible
*For my future smart deployment and ambush mod, the reconnaissance drone will assist the AI so they can prepare an ambush or launch a massive attack
ONLY and EXCLUSIVELY units with the UAV name or this code can deploy drones. If you have a unit called drone operator but it doesn’t have the UAV designation, it won’t deploy them.

The script does not affect performance in the slightest, but it’s important to emphasize that it was tested in a vanilla environment and outside of that with the RHS and CUP mods. If you find bugs or errors, please be as precise as possible in every aspect so I can fix them. If you don’t explain everything in detail, it’s impossible for me to find the solution since everything works fine in my setup.
Soon I’ll release the mod that allows AI units to say goodbye to their friends by putting them in body bags (or maybe by the time you read this, it’s already uploaded). Other scripts are coming too, like having the AI request reinforcements if they evaluate that they’ve lost enough troops. As well as many other scripts like RPG systems for AI, smart terrain recognition, building barricades, rescuing and healing teammates, and many more. All of this is already finished, but I’ll be releasing it in parts. My goal is to revive the best Arma 3 mode, which is OPEX, including all these mechanics.
I know no one ever donates to things like this, but if you’d like to buy me a coffee while I work on these scripts, I’d really appreciate it. Have a great day!
[buymeacoffee.com]