Combatant Craft Assault(CCA)

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Authors: Xovolovo | JTF-Monarch, altar_of_needles

Last revision: 25 Jun, 2025 at 07:02 UTC

File size: 353.82 MB

On Steam Workshop

Description:
Combatant Craft Assault (CCA)

The Combatant Craft Assault (CCA) is a highly-detailed, intractable fast assault boat designed for special operations in Arma 3. With multiple variants and advanced interactive features, the CCA raises the bar for immersive maritime game play.

Features

1: Fully Intractable Systems: Engage with working MFDs (still WIP) & a working dashboard complete with startup procedure.
2: Custom Character Animations: Every seat features unique animations tailored to the layout.
3: Slick Variant: Clean, unarmed layout for stealth ops
4: Armed Variant: M2 and M240 turrets for direct action missions
5: Vehicle Animations: Animated masts, Windows, Walls, mast, flag & Belts.(variant specific)
6: Custom Audio Suite: Custom sound design created by Aaren.
7: Advanced Lighting System: All interactive lights work as intended.
+ More i probably forgot about
ps: see last slide for interaction points for misc animations


Block 1 Startup Procedure
RIGHT SWITCH PANEL

BATT 1 = ON
BATT 2 = ON
STBY INST = ON
MFD PWR = ON
ENG1 FUEL = ON
ENG2 FUEL = ON

LEFT PANEL

PUMP 1 = ON
PUMP 2 = ON

RIGHT SIDE STEERING WHEEL

IGNITION = ON(KEY)
ENG START PORT + STBD = START


WIP/PLANNED

– Fully function MFD screens with correct info(WIP)
– More sounds(WIP)
– Making it airlift capable(i messed up the mass will be fixed in the 2.0 update)(WIP)
– Intractable weapon systems(Planned)
– More functioning switches/knobs(Planned)
– Block 2 Variant (new mast + new deck textures)(Planned)


CCA Team

Massive thanks to everyone who contributed to the project and the people who have made this mod possible.

Project Lead:

Xovolovo = Model & texture creation + general encoding

Developers:

Altar_Of_Needles = Hatchet integration + SQF + Handling
Lima= All Character animations + model.cfg animation encoding
BroBeans = Hatchet Integration + SQF + Bug Fixes
Aaren = Sound creation


Special thanks

Without these people the mod would not have been started/made. If you feel like you should be mentioned for your work please let me know and i will give you appropriate credits.
Hatchet Dev team = Bug fixing + integration
Lynx = MFD texture creation + random symbol creation.
Majormilkshake = CCA Research + feedback

ARTWORK

Artwork made by Hill [x.com]


Feedback & Bug report:

For direct feedback or Bug reports on the mod please head to the Hatchet Discord [discord.gg] and send a message in the CCA Chat. The developers will help you further there.

FINAL NOTE:

This mod has been optimized for PLAYER game play NOT AI. You might encounter issue’s with AI, this has not been fully tested. for the people that want to airlift the boat i suggest you alter the max lift of the specific air frame you want to use until the mass for the CCA has been fixed.

After a lot of work getting this ready for release we want to Thank you all for downloading the mod and hope you enjoy!
– CCA Dev Team

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Hatchet Interaction Framework - Stable VersionSteam Workshop