VFE Mechanoids: Hyperweave Underarmor

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Author: Kimo'

Last revision: 12 Mar, 2025 at 18:17 UTC

File size: 250.05 KB

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Description:
What does this mod do?

Mechanite underarmor is very effective for its cost, epecially in early/mid game. Problem is, they usually become obsolete the moment you harvest your first batch of devilstrand.
This lightweight patch aim to make the mechanite underarmor much more late game focused, by making it a lot more expensive, but also a lot better at protecting your pawns.

The mechanite armor torso now cost 75 hyperweave, 50 plasteel, and 2 advanced component, from the original 70 cloth, 50 steel and 1 advanced component.
The mechanite armor pants now cost 70 hyperweave, 50 plasteel, and 1 advanced component, from the original 50 cloth, 40 steel and 1 advanced component.

The new defensive value of Mechanite armor (both torso and pants) are now the following:
0.25 Flammability from base 0.7
0.6 Sharp armor from base 0.2
0.18 Blunt armor from base 0.07
0.75 Heat armor from base 0.4

F.A.Q

Q: B-But… Muh balance??
A: Feel free to edit the value with notepad to your taste.

Q: CE compatible?
A: Nope, sorry

Q: Is it compatible with insert x mod in particular ?
A: As long as it doesn’t directly change the mechanite underarmor def, it should be good.

Q: Can I add it mid playthrough?
A: You should, don’t remove it mid playthrough though!

Q: I have a bug/suggestion!
A: Leave it in the comments below!

Credits

Oskar Potocki and the Vanilla Expended team for their wonderful mods
Thanks to DrawSteve and Humpy Catgirl on the official Rimworld discord server for helping me debug the code

[ko-fi.com]
All donations goes toward comissioning more complex mods from talented modders

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Vanilla Factions Expanded - MechanoidsSteam Workshop