RickB Inventory Items
DISCLAIMER:
This is not my mod, I am simply uploading it to the Steam Workshop for easier access. This is not my creation, all credit goes to RickB.
Armaholic: http://www.armaholic.com/page.php?id=28752
This Mod adds several new & usable inventory items that can be used just as they are with your own scripts, but also come with scripting that lets you combine or put them to use. f.e. drink soda, make fire, chop trees, place camera and broadcast picture to your smartphone (early stage but functional), fill fuelcan, fuel vehicles, and so on…
In addition this mod delivers 2 new Modules for use in the editor. Place a3Items_Module (found in menu "misc") and select from its menu wether you want survival simulation (hunger/thirst/sickness/simple Jump on custom key 2) for all playableunits in your mission (MP compatible).
Place the optional Lootspawn_Module wherever you want loot to spawn within buildings.. customize it in the editor: spawn distance, kind of loot, probability of loot, and so on…
Manual:
I. Classnames
II. How to use the Items
III. How to use the Modules (Loot/custom loottables/Survival)
I. CLASSNAMES
rb_antibiotic
rb_Waterpure waterpurification tablets
rb_bandage
rb_bloodbag
rb_Meat
rb_MeatC
rb_TacticalBacon
rb_BakedBeans
rb_TacticalBaconempty empty can
rb_BakedBeansempty empty can
rb_bottle empty bottle
rb_bottleclean bottle with clean water
rb_bottledirty bottle with dirty water
rb_bottlesalt bottle with saltwater
rb_WoodPile
rb_Spirit soda
rb_franta soda
rb_Spiritempty empty soda
rb_frantaempty empty soda
rb_oldcan empty soda
rb_redgull soda
rb_redgullempty empty soda
rb_suitcase
rb_hammer
rb_saw
rb_Pallet
rb_wrench
rb_Axe
rb_Fuelcan
rb_Fuelcan_empty
rb_tire
rb_ducttape
rb_cereal
rb_RiceBox
rb_canteen
rb_canteen_dirty
rb_canteen_salt
rb_canteen_empty
rb_matches
rb_nails
rb_knife
rb_HandyCam
rb_Laptop
rb_MobilePhone
rb_SmartPhone
rb_files
II. How to use those Items
- Handycam (double click to place it the direction you are facing with your char – then activate/deactivate the feed by hitting custom key 3 (you have to assign this in config controls) – disconnect and abandon camera by hitting custom key 4 (also has to be assigned)
- Smartphone (needed to receive cam broadcast)
- MobilePhone (no function yet)
- Canteen (double click to drink or refill with water at water sources and sea water)
- PlasticBottle (same as above)
- Waterpurificationtablets (double click to purify dirty water in canteen or plasticbottle)
- Franta Soda (doubleclick to drink = results in empty can)
- Spirit Soda (same as above)
- RedGull energydrink(same as above -> reduces thirst and fatigue)
- empty Can (double click while close to fire in order to boil dirty or salt water in plasticbottle or canteen)
- Wrench (needed to be able to put tire on vehicle)
- Tire (can be used to repair vehicle: double click)
- Laptop (no function yet)
- Knife (double click to gut goats, sheep, dogs -> raw meat)
- Box of Rice, Tactical Bacon, Meat, Cereal (double click to eat -> reduce damage (slightly) -> reduce hunger)
- Axe (double click to chop down tree -> makes pile of wood)
- Pile of Wood (no function yet)
- Saw (no function yet)
- Matches (double click to create fireplace with wood)
- Wooden Pallet (no function yet)
- Hammer (no function yet)
- FuelCan (refuel vehicle or refill from vehicle or fuelstation)
- Bloodbag (double click to build first aid kit – needed: 1 Bloodbag, 2 Bandages)
- Bandage (double click to build first aid kit – needed: 1 Bloodbag, 2 Bandages)
- DuctTape (no function yet)
- Antibiotics (heal sickness from dirty water or raw meat)
- Meat (you can eat this) / Rawmeat can be cooked whenever pointing at a source of fire which is closer than 2m
III. How to use Modules (loot/survival/loot customizer)
You find three new modules within the MISC module folder in the game editor
a. "rickb_a3items" (only needed once on the map / position doesn´t matter )
=> activates survival simulation (hunger & thirst) + simple jump script activationb. "rickb_lootspawn" (place one for every loot area / position marks center of loot area)
=> activates lootspawn (4 categories civ/mil/industrial/civ guns) in the area (distance, kind of loot, chance of loot can be customized by clicking the module)
=> play around with the loot probability -> default is 7% which means: there is a 7% chance on each house position within the area you defined for that module
=> loot despawns when no player is around
=> not every kind of loot will spawn in every buildingc. "rickb_customloot" (only needed once on the map / position doesn´t matter)
=> lets you define custom loot tables for each loot category => put your own items classnames in between the brackets like this: ["rb_handycam","rb_smartphone"] -> smartphone and handycam will be the only loot spawned in this category