SmartPower

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Author: ihsoft

Last revision: 11 Apr, 2025 at 03:14 UTC

File size: 1.49 MB

On Steam Workshop

Description:
Overview

This mod modifies some power generating and consuming buildings to optimize power usage. It also adds some UI sugar to the existing components.

Supported languages

English
Русский
Français (Erazil@Discord)
Deutsch (juf0816@Discord)

Ironteeth Engine
  • Engines automatically turn on and off to minimize the wood consumption while providing enough power supply to the network.
  • If there are batteries in the network, then the engines will only produce energy to keep the total network charge reserve within a specified range. For example, "not less than 10%, but not greater than 35%." This can be configured per engine.

Power Wheel
  • If automation is turned on for the wheel, it will pause and resume based on the demand/supply.
  • The same approach to battery charging applies as for the Engine. Engine and Power Wheel settings aren’t shared.

Wheels differ slightly from Engines in terms of how they compensate for supply shortages. It may take a significant amount of time before an unpaused wheel starts producing energy. Therefore, when a shortage is detected, all the wheels in the network will start. Then, some of them that are not needed will pause.

Ironteeth bot charging station

The charging station consumes full power only when charging a bot. In the idle state, it is only taking 1 hp.

All power consumers
  • The minimum power effectiveness can be set to suspend the building if there is insufficient power in the network.
  • The building suspension can be configured to activate when the battery charge in the network is too low.

The suspended building will release the workers (if any), and any ingredients will be removed (if applicable). It is similar to a paused building, but the status is different, and the building will activate automatically when there is enough power.

Powered attractions

If an attraction needs energy, but has no attendees, then it will go into low power mode and only consumes 1 hp.

Powered manufactories

If a manufactory has assigned worker, but the product can’t be produced for any reason, then the building goes into power-saving mode in which it only consumes 10% of the nominal power. Buildings in this mode will have a special notification icon and an explanation of why the mode was activated. Also, if no recipe selected, the building doesn’t consume power at all.

Mechanical nodes

All buildings with a mechanical node like shafts or generators get a UI extension. They will show information about batteries in the network: the remaining charge, charge/discharge rate, and the remaining time estimation.


Discord: https://discord.com/channels/558398674389172225/1129907373155291258
See more details in Wiki: https://github.com/ihsoft/TimberbornMods/wiki/Smart-Power
Report a bug: https://github.com/ihsoft/TimberbornMods/labels/smartpower
GitHub repository: https://github.com/ihsoft/TimberbornMods

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HarmonySteam Workshop
TimberApiSteam Workshop
Mod SettingsSteam Workshop