Survival
Changes the way you play by making karma gates pose a more consistent challenge. Moving to and hibernating at a different shelter will reset your karma to 0; in effect, gaining karma requires repeated hibernation at the same shelter, and karma accumulated in previous areas cannot be used to cross a gate in the current area (unless you plan ahead and skip a shelter).
Intended to be played with Survivor or Monk, recommended to be used with Less Food. While Less Food reduces the amount of easily accessible food, this mod forces you to make use of multiple sources of food in the same general area. Both mods were made with the other in mind. https://steamcommunity.com/sharedfiles/filedetails/?id=3397609082
Various changes are made to the world to work with new karma mechanics. Mechanical changes only affect Survivor and Monk by default but may be enabled for all campaigns other than Watcher in the Remix menu.