Ringmaster – Animation Tweaks
A streamlined animation mod for the Ringmaster class by TheHolyChicken. Shorter, cleaner, and better aligned with the minimalist style of vanilla Darkest Dungeon.
The fantastic Ringmaster class by TheHolyChicken is full of quality and amazing art. However, I found some of the long, fluid animations clashed with vanilla Darkest Dungeon’s fast, 1–2 frame skill effects — to the point where I stopped using her.
This mod simplifies and refines the most animation-heavy skills, speeding them up if needed and aligning them more with the game’s default pacing. Also fixes up the Walk animation.
Note: All screenshots/gifs on this page are still from version 1.0. Some changes, such as further improved skill speed and foot alignment have been improved since 1.0.
NEW: FOOT ALIGNMENT (Walk, Idle, Combat Sprites)
• Ringmaster’s feet are no longer below the ‘ground’ line – ie. her feet are now on the same level as other heroes, instead of slightly below.
WALK ANIMATION
No more drunken-master bobbing. She walks smoothly and the mace moves naturally. Looks a bit more dignified.
SKILL ANIMATIONS:
Flummox! (Puppet Throw)
• Faster and cleaner: puppets now quickly strike the target without floating or wiggling all the way there.
Last Laugh (Mace Bash)
• Shorter windup, better impact sync. The mace now lands when the hit sound plays — no more awkward delays.
Barry & Leon (Puppet Stress Heal)
• Puppets move less; the animation is snappier and less distracting.
Fan Favourite (Spotlight Buff)
• Dimmer spotlight that still flickers visibly
• Less screen domination
• Tossed roses have minimal float and get to the point — literally
Grand Entrance
• Shorter windup, better impact sync.
• Slightly less swinging motion – still plenty of movement to achieve the same epic feel of the skill
You need one of the following Ringmaster class mods:
Ringmaster (Full Version)
Ringmaster (Lite Version)
Load my mod ABOVE the original Ringmaster mod in the load order.
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This mod was formerly known as Ringmaster – Animation Overhaul. Changed for clarification.
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This is my first published mod so let me know of any bugs or suggestions.
If there’s an animation that still feels off, let me know in the comments!
