True Champions of Chaos – SFO Version
The chosen of chaos are supposed to be among the best fighters in the world, with incredibly thick armor, raining immensely strong blows upon their enemies. This mod drastically reduces the size of the following units but increases their stats to compensate. Each unit should have similar combat prowess to the current balance, but it feels more thematic to have them in smaller units.
Chaos warriors (80 entities -> 40)
Chosen (40 entities -> 24)
Chaos knight (40 entities -> 16)
Aspiring champion (16 entities -> 8)
Doom knight (26 entities -> 8)
Bloodcrusher (32 entities -> 16)
Skullcrusher (32 entities -> 8)
Stats are as they are in the vanilla version, but with additional health to bring them to SFO standards.
DOES NOT REQUIRE VANILLA VERSION
As with all small units, they will be weaker in 1v1 situations where they may get encircled, but will be stronger when supported by swarms of their followers.
In addition, the marks of chaos have been redesigned for these units, giving each god marked unit a very different playstyle.
Khorne marked chaos warrior/knight and chosen excel at killing massed enemy units but are weaker against exceptionally skilled enemies, these units have frenzy, far higher spell resistance, splash damage, higher armor piercing damage and leadership, but with reduced melee defence. They will carve a swathe through their enemies but are susceptable to being ground down over time.
Nurgle marked chaos warrior/knight and chosen units excel at fighting enemy armored melee units and armor piercing units, but are weak against enemy ranged especially flaming projectiles, or high damage dealers in general. They have a very high level of ward save, and have a super powerful poison on their weapons, but are drasically slower, are much easier to hit and hit less often in melee, and become very vulnerable to fire. They are masters of attritional warfare able to outlast many enemies.
Slaaneshi marked chaos warrior/knight and chosen units excel at fighting skilled enemies in melee, and keeping enemies locked down. These units have essentially two modes, their default mode boasts incredibly high defences, damage reflection and debuffs to weaken enemy units in melee. Their second mode sheds many of their defences for an incredibly big damage boost. Essentially they can transform from the tankiest unit in your army to one of the highest damage dealers at the press of a button – but being slaaneshi they don’t enjoy killing their enemies without getting their fun in first…
Tzeentchian marked chaos warrior/knight and chosen units excel at fighting enemy mages or units that have magic attacks, and bolstering friendly spellcasting. They have magical attacks, a barrier, remove magic attacks from enemies they’re fighting in melee, and replenish winds of magic pool while fighting in melee. They also significantly disrupt enemy spellcasters in melee with them, while being close to immune to magic themselves.
Undivided units have small boons from each of the four gods, without any of the negatives, so currently have a very small amount of ward save, a small amount of magic resist, a small amount of melee defence and a reasonable amount of leadership. They are also often seen as leaders among the ranks of chaos, and as such have an aura to boost other units combat prowess and bravery, at the cost of becoming a bit too courageous for their own health.