Realistic Meat Scaling
It’s a ♥♥♥♥♥♥ up evil little creation I made.
but seriously…
This mod does two things:
First, it tweaks the amount of meat animals provide (ALL animals, including modded!) to reflect realistic amounts (scaled to fit within RimWorld)
Second, it increases every single meat type’s mass and nutrition by 6x. Why? It turns out, animals actually have an incredibly high amount of calories within them, and in order to not make a deer drop like, 2000 units of meat, the actual meat item needed to be adjusted. Did you know a single person could hunt a deer and have enough meat to last a month or two?
I have no idea! I haven’t fully tested it yet, but I personally guess that it’ll make getting meat easier and make pawns spend less time hunting.
Here’s something for reference:
An adult deer in RimWorld provides 168 meat at a baseline. 168 * 0.05 (vanilla nutrition of a single meat) and you’ll end up with 8.4 total nutrition, or about 8 days of food.
An adult deer with this mod provides 200 meat at a baseline. 200 * 0.15 (new nutrition of a single meat) and you’ll end up with 30 total nutrition, or about 30 days of food.
I know, it sounds overpowered, but those are genuinely the realistic values you’d get from a 72kg deer!
MeatAmount = AnimalWeight * 0.50 / MeatWeight
Yeah, pretty simple. What’s the point of the 0.50 you might ask? In real life, only about 40-60% of an animal’s live weight is actually considered edible, so I stuck it in the middle at 50%.