PvZmoD_TheDarkHorde
– Unique Moving Horde.
– Configurable movement types (waypoints, starting points, random moves, closest player…).
– Players can hunt the horde by pressing « Numpad0 » to see its direction.
– Horde Master that drive the horde to chase nearby players.
– Special zombies for night time.
– Zombies health points tweakable.
– Namalsk EVR storm is link to the dark horde.
– Possibility to teleport players near the horde.
– Possibility to add safe zones where the horde can’t go.
– Can be used on all maps (Livonia, Deer Isle and Namalsk presets already included).
– Fully customisable (you don’t like something, modify it !).
– Real time tweaks.
– Well documented files.
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When a player kill the Master the horde is defeated.
Server admin can configure the loot on the master to reward players.
The master « lead » the horde : When he detect a player the horde follow him.
Note that he can hear player at long distance (300-400m) and go through doors* at night time.
– White Ladies : weak but fast and go through doors*.
– Night Walkers : have to be headshot but slow and go through doors*.
– Ghillies : completely invisible at long distance.
– Red eyes : always run (never simply walk).
– Almost invisible zombies : hard to see with NVG (but easy without).
* go through doors : can be disabled
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Read carefully this thread: Installation instructions.
– Zombies can spawn in buildings walls (but can’t go through them, they stay stuck inside).
– In rare cases a second horde spawn without fog. I didn’t find a way to reproduce this bug yet.
– You can see spawning/teleporting/dying zombies (it is not really a bug, that’s how the mod works to makes horde moving)
– In rare case the master and the zombies from the horde can die when they enter a toxic zone (they’re supposed to be immune).
– The loot defined with the vanilla xml files don’t work properly with the zombies spawned with the dark horde.
– If you use my other mod "PvZmoD Customisable Zombies", the health points of the zombies and master are managed in the Characteristics.xml of this mod.
– If you use Winter Chernarus and my other "PvZmoD Customisable zombies" verify that the "ZmbM_CitizenASkinny_Base" section is after horde zombies sections in the "Characteristics.xml" file. If not the master will be very weak.
– Not compatible with "ARHardcoreAI", "ARExtremeAI", "@AP Zombie Animals" or other mods that modify zombies/animals/players relationships.
– In rare case the master and the zombies from the horde can die when they enter a toxic zone (they’re supposed to be immune).
– If you need to set a very high health value to the master because player use weapon with very high damage you will have to use PvZmoD Customisable Zombies and increase the "Resistance_to_Bullets" (in PvZmoD CZ profile) or the master will stay pretty weak against these weapons.
– About InediaInfectedAI mod : If you use PvZmoD Dark Horde but Not PvZmoD Customisable Zombies you will have to set the "DamageToZombieHandlerIsActive" to 0 in the Inedia json config file.
If you use both PvZmoD DH And CZ you will have to disable a couple of other feature to avoid conflicts.
More info here: https://steamcommunity.com/workshop/filedetails/discussion/3031784065/3823048658578462589/
You can find previous patch notes here
– 15/10/2024 (V1.26.t16)
—– Fix : A null message in logs
—– Profile : Dean Hall added in the horde zombie list (ZmbM_Gamedev_Black, ZmbM_Gamedev_Blue, ZmbM_Gamedev_Gray)
You CAN use, modify, repack the mod as you need.
(do not simply redistribute it with another name and don’t forget credits)
PvZmoD Spawn System
PvZmoD Customisable Zombies
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
Complete Vehicles Spawner
ZombiesVsPredators



