Etheral Shooting Range
I’m like the main tabs small arms dev right now and made this to test guns as im making them, but I got a bit carried away.
There’s a basic collection of targets, along with some long range ones that go up to 350 meters.
Also a killhouse minigame thing with randomized target locations.
It has 26 possible targets total, of which only 13 will actually stand up. It occasionally bugs for unknown reasons and only 12 will stand up, if that happens just go out and reset I guess.
I’m also planning on adding a skeet shooting thing in the future
For the best possible experience turn on the Player Controller in the TABS Framework settings