Matmod Shaders & Drawable Templates

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Authors: mikypoo, Ren.json

Last revision: 5 Jul, 2025 at 06:31 UTC

File size: 55.93 KB

On Steam Workshop

Description:

This mod adds various matmods to your game that will allow you to shade tiles. In addition, various template drawable objects have also been added to assist builders with creating generic, front layer and fullbright drawables! There’re also lots of other various utilities being added to this mod regularly, so be sure to check back frequently!

— YOU NEED WORLD EDIT TO BE ABLE TO USE THESE MATMODS —
— THIS MOD IS NOT CLIENTSIDE, EITHER —

The matmods that this mod adds are pre-patched into World Edit’s matmod tool. No need to mess with any files. Have a blast and make some amazing builds!

Here’s how to spawn the various drawable object templates!
1. Go into Rexmeck Item Editor and enter these IDs.
OR
2. Use /spawnitem in singleplayer or multiplayer.

Template Drawable Object: 1pxdraw
Template Drawable Lower Layer -1 Object: 1pxdrawlower1
Template Drawable Lower Layer -2 Object 1pxdrawlower2
Template Front Layer Drawable Object: 1pxdrawf
Template Fullbright Drawable Object: 1pxfbdraw
Template Fullbright Drawable Lower Layer -1 Object: 1pxfbdrawlower1
Template Fullbright Drawable Lower Layer -2 Object: 1pxfbdrawlower2
Template Front Layer Fullbright Drawable Object: 1pxfbdrawf
Template Behind Tile Drawable Object: 1pxdrawbehindtiles
Template Behind Tile Lower Layer -1 Drawable Object: 1pxdrawbehindtileslower1
Template Behind Tile Lower Layer -2 Drawable Object: 1pxdrawbehindtileslower2

Here’s how to spawn the various drawable object templates!
1. Go into Rexmeck Item Editor and enter these IDs.
OR
2. Use /spawnitem in singleplayer or multiplayer.

4×1 Paste Object: weditpaste4x1
8×1 Paste Object: weditpaste8x1
16×1 Paste Object: weditpaste16x1
32×1 Paste Object: weditpaste32x1
64×1 Paste Object: weditpaste64x1

CHANGELOG:

V 1.00: Release.

V 1.05: Added five new objects specifically tailored towards speeding up WEdit’s pastes, particularly when dealing with massive ones.

V 1.09: Added "retainObjectParametersInItem" to all drawable template items. Items will now keep drawable data when broken. Manipulator placement radius increased along with interaction radius.

HOTFIX #1: Removed patch that modified vanilla reach and interaction radius. (Thanks, Bott.)

7/5/25: Added template objects with lower render layers to allow for players to dictate what order drawables are rendered in. Also added template objects that allow for rendering drawables behind tiles along with variations to dictate what order drawables are rendered in.

Special thanks to:

SilverFeelin: Creating World Edit, and making my life infinitely easier when I want to build lmao
Eradem: Helping create a patch file to load the matmods into World Edit.

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WEdit - World Edit TechSteam Workshop