Bashuur Harbor
Push into the port city of Bashuur in a brutal combined-arms assault to take control of this vital foothold. Battle through the dense urban streets or flank along the dusty foot hills to secure your victory on the battlefield of Bashuur Harbor.
This medium-sized desert map focuses on vehicle and infantry gameplay. This map allows for a converging ground-sea offensive; Naval and air assets deploy from the East, while ground forces push in from the South. This map employs ample cover, varied terrain and separated sight lines so that you won’t be harassed from range without any recourse. Inspired by classic Battlefield 2 and Battlefield 3 maps like Road to Jalalabad and Gulf of Oman, the layout follows a traditional Conquest structure. Each team begins with two pre-captured control points, with five neutral objectives spaced closely to maintain a steady pace and keep you near the action. Most gunfights will take place in mid to close range distances, with areas dotted around that can support long range engagements.
The map makes use of small destructible elements such as cardboard boxes to enhance the fighting and make for a more dynamic environment.
The night version of the map supports sight with or without night vision so that you can approach combat how you see fit.
The map can be played in all game modes. However, it has not been balanced for every game mode so there might be inconsistencies from mode to mode.
[Normal] Bot Count: 64 – Battle Mode – Respawn Timer: 10 seconds
[Conquest Assault] Bot Count: 64 – Battle Mode – Respawn Timer: 10 seconds – Team Balance: slightly favor blue – Flag Layout: Red starts with all neutral objectives
[No Sky – Stayin’ Dry] Bot Count: 64 – Battle Mode – Respawn Timer: 10 seconds – No Air Vehicles – Flag Layout: Disable Gas Station, Disable Ship
As a word of warning, the ship objective is uncapturable by bots. When playing spec ops you will probably want to disable this flag.
With the recent capture of oil refineries in the West, the Ravens have been forced to divert resources to reinforce their stretched frontlines. As a result, the port city of Bashuur, once heavily defended, is now protected only by a small contingent stationed at a nearby airbase. Positioned along the Tayir Gulf, Bashuur serves as a strategic foothold in the region.
When an Eagle reconnaissance UAV is shot down the countdown begins before this brutal clash commences. The Eagles must act fast, deploying sea and ground forces in a coordinated strike to seize the coastline before the Ravens have time to dig in. If successful, the Eagles will gain a crucial staging ground on the eastern coast. This will set the stage for a two pronged Eagle offensive into the arid regions of Raven territory.
As this is my first Unity map all feedback is greatly appreciated.
Unfortunately at this time there will not be a separate mac compatible version ( Still unsure if this is a single instance of the map not working on Mac or a universal issue ). I currently lack the know-how or capabilities to create a mac compatible version.
If you enjoy this map and want to play more from me, check out my collection of maps.
https://steamcommunity.com/sharedfiles/filedetails/?id=3521495657
While I have an absolute blast making maps for Ravenfield I have numerous commitments coming up, most likely I will not be making any maps for a fair bit of time.
All assets and textures used within the map are my own work (excluding the skybox and those bundled in RF-Tools). I do not give permission for anybody to use these assets or textures.
Skybox:
For the skybox I used the “ALLSky Free” asset pack
https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-free-10-sky-skybox-set-146014
Terrain:
For extra terrain tools I used the “Terrain Sample Asset Pack”
https://assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808
UNcappedRAVEN’S Reshade Preset collection
https://steamcommunity.com/sharedfiles/filedetails/?id=3159463695&searchtext=reshade
Vanilla+ Overhaul packs
https://steamcommunity.com/id/csp499/myworkshopfiles/