Expanded Roster – Dwarfs – SFO
All stats are SFO Compliant =D
Changed a couple of the units
– Prospectors got a little buff. (Not meant for combat. They are a niche wall destroying unit meant for siegeing walled settlements. They have the “can siege” attribute so you won’t need siege equipment to battle a walled settlement.)
– Old Guard got a little buff or big one depending on how you see it. (They should be useful when stacked with a normal frontline unit to help create a hole in the enemy frontline.)
(these two units are low in count and hard to balance so i gave them what i thought they would need to be useful in their own way as low unit count units.)
– Adjusted stats on dreadnaught to what i thought they should be roughly. I had nothing to base them off of SFO wise so if they are too good or not good enough just let me know.
Changed recruitment buildings
– Irondrake pistols were moved in with the other irondrakes
– Hammerers were moved in with the other hammerers
Caps
– Hammerers got the hammerers cap
– irondrakes got the irondrakes cap
– Prospectors got caps. 1 per tier 2 barracks, 2 per tier 3 barracks.
– Old Guard got caps. 1 per ancestors hall, 1 per tier 3 barracks.
– bugmans got caps. 1 per tier 2 tavern, 2 per tier 3 tavern.
– TTC
Compatability
– Singe’s dwarf mod/singe comp = https://steamcommunity.com/sharedfiles/filedetails/?id=3286047565
(disables the units for expanded roster that singe has made aswell)
The version to disable singes units instead can be found here = https://steamcommunity.com/sharedfiles/filedetails/?id=3286047754
Thanks to Decomposed for making the Expanded Roster mods!
From Decomposed’s Expanded Roster Dwarf Mod Description:
"The Grudgecrusher Dreadnaught is available only at Karak Zorn landmark and has a cap of 4."
Required items:
Click the title to search on this site.
Expanded Roster - Dwarfs — Steam Workshop
SFO: Grimhammer III — Steam Workshop