[DHM]Thermoelectric Generator

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Author: Drilled_Head

Last revision: 7 Jul, 2025 at 15:32 UTC

File size: 58.65 KB

On Steam Workshop

Description:

ㅁ Building_ThermalBattery – Operation Summary

1. Heat Detection & Power Generation

– Activates when the temperature in the cell directly in front exceeds 100°C.

– Generates 20W per degree above 100°C (up to 25°C over → max 500W).

– Simultaneously, the target cell is cooled by 0.5°C per degree of excess heat.

2. Power Distribution

– When internal battery is fully charged,
the battery sends excess energy to other batteries on the same power net.

3. Explosion Mechanism

Upon receiving Flame damage, there’s a chance a countdown will start.

After a few seconds, it will explode and discharge 400Wd.

ㅇ Thermoelectric Generator

This mod was created to efficiently utilize lava biomes before the release of the Odyssey DLC and adds a new power source, the Thermoelectric Generator, which converts environmental heat into electricity by exploiting temperature differences. Unlike conventional fuel-based generators, it offers an eco-friendly alternative that naturally integrates into various biomes and industrial settings.

The generator’s output dynamically scales with ambient temperature, requiring careful placement and consideration of environmental conditions for optimal efficiency.

Designed to complement existing power systems, it encourages players to diversify their energy infrastructure while balancing productivity and safety. Its modular design ensures seamless integration with RimWorld’s core power components and high compatibility with other mods and game updates.

Whether expanding your colony’s power grid or seeking sustainable energy solutions in extreme environments, this mod delivers a gameplay experience rich in scientific realism and immersion.

Credits
Developed by DRILLED_HEAD

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