MVO-AbramsX

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Author: Rain Twister

Last revision: 31 Mar, 2025 at 17:49 UTC

File size: 6.88 MB

On Steam Workshop

Description:
Editted Version of HazmatGamer’s SVO-AbramsX mod
MVO: (Minor Vehicle Overhaul)

I really liked the mobility changes and sensor changes of SVO but did not agree with some of the armor changes and the requirement for UAS as a lot of units do not like dealing with the hassle of corraling disobedient infantry taking nukes out of the arsenal or flyboys accidentally EMP’ing themselves in the air. So I removed the requirement for all UAS/SVO Ammo mods and heavily adjusted the armor to be more in-line with the QAV AbramsX mod while still buffing it slightly in some areas.

Changes to SVO/QAV:
SVO mobility changes kept: better accel, higher top speed than QAV (but lower than SVO).
SVO/QAV Armor changes, hull is more durable/armored than QAV, gun is less vulnerable to HE/hits
SVO sensor changes, better sensors, harder to detect for enemy sensors (same as SVO)
Probably something else I forgot, but it is commented in the config code.

Updates applies to the new AbramsX variants:
Basilisk/Tusk: Maor armor, extra pintle & coax autocannon ammo
Templar: Minor armor improvements, more autocannon ammo
Railgun: Ew, no. Who actually uses this and expects it to survive a hit?

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QAV - AbramsXSteam Workshop