Protogen Redux

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Author: FUS

Last revision: 24 Apr, 2025 at 15:15 UTC

File size: 1.97 MB

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Description:
[The Boring Preamble]

I didn’t plan on making this initially, since all I wanted to have at the time was just a crew member with some cool custom sprites. But after piling changes after changes to the sprites of that old mod (not to be confused with the other Protogen mod) I eventually decided to turn it into a full fledged project, and get a bunch of ‘fun’ modding experience along the way.

/And so Redux was made/

Kept working on it bit by bit for a few months, and now finally got it to the point where I’m happy to push it over the finish line.
Huge thanks to Zailif_ the original creator (I presume, the name was in the old mod file), the Protogen Race Mod team of three people, and Zeeka, for having it preserved inside the old MacBook and not just deleting it, as most people would’ve done.

Features, in no particular order

  • Full Protogen Race Mod integration, weapons, blocks, armour, ship and more are now all taken directly from there instead of having a human placeholder (Note: the mod is now required, both races will be selectable);
  • Numerous changes to the sprites, clipping pixels galore, no longer hovering 10cm above the ground, hands and male torso also got a pass for vanilla clothing compatibility;
  • Implemented female torso sprites, vanilla clothing compatible too;
  • Ship locker now contains a Vanity Legwear piece to hide humanoid pants (I’m not redrawing all of them), inadvertently contributing to the ever growing number of redundant invisible-clothing items in your crafting menu (craftable at hands);
  • Ship locker now also contains a gladius-style sword from this mod at game start, craftable at T2 Anvil;
  • Tail cosmetics you get at game start are now craftable at T2 Spinning Wheel (why isn’t it called a Sewing Machine by that point? or is i…)

SubMods!

  1. Head Module – with permission I ported Riot Polizei’s Head Re-Retexture to work with this mod;
  2. RaceTraits Module – for the aforementioned RaceTraits;
  3. B.Y.O.S. Module – for B.Y.O.S. standalone;
  4. FU/BYOS Module – for Frackin’ Universe/BYOS systems.

P.s. Since the old mod as far as I know is “abandonware”, and for a time even disappeared, I would like to mention that you’re also free to use, work on, or change this mod however you like, it’s free to do whatever with, just like the original.

Revision 2 Update Development Notice:
  • To bring the mod as close to Starbound’s artstyle as possible, I’m re-drawing left leg sprites again, now to be the same in looks as the right leg ones.
  • If you preffered the old sprites more I’ll be leaving their files in there as well, but you’ll have to make your own reskins in that case (could use any of the "affixed tail" mods for that as a base), as I’d rather not maintain 12 different reskins at once every time I make changes to the body sprites.
  • Drawing progress is going very slowly, so planned relase date on it is "when it’s done", but I thought I’d still mention it just so that people are mentally prepared for when it does drop.

Enjoy

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