h4e Performance Balancing

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Author: homieforever

Last revision: 31 Aug, 2024 at 03:59 UTC

File size: 582.36 KB

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Description:
h4e Performance Balancing

h4e Performance Balancing is the successor to h4e Lod Balancing and brings an effective performance boost to your gameplay! In addition, there are various settings for factors, e.g. a distinction is made between vehicles, assets, stations, trees, people, buildings and bridges. All values are set to 1.0 by default in the vanilla game, the further down a factor is set, the more performance can potentially be saved. Further settings will follow for a calculation based on size and in addition, a setting will follow in the future that makes a maximum visibility per type definable. With this balancing, you can control your visibility lods and thus your performance precisely and change them to suit your taste.

Important: You need the h4e API!

The h4e API is a prerequisite for this mod, so that the balancing works without problems you must first activate the h4e API and then the h4e performance balancing. Overall, the API must be in the mod order before all other h4e mods. If the order is not adhered to, the performance balancing will not make any changes to lods.

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