Plastic Revolution

If you liked this item, please rate it up on Steam Workshop page.

Author: John Midnight

Last revision: 6 Jan, 2019 at 13:06 UTC

File size: 420.86 KB

On Steam Workshop

Description:

A RimWorld mod that let’s you craft different plastic materials, and from them fabrics, armor, walls, furniture and more.

This mod has crafting recipes for Synthread and Hyperwave.

FEATURES:
Adds 3 researchs: (Electricy) -> Plastic Production -> Reinforced Plastic Production -> Advanced Plastic Production.

Plastic production allows you the next features:
-Build Plastic Production Bench. With this bench you can craft anything added with this mod.
-Produce Plastic from rice, corn or potatoes, or chemfuel.
-Craft Synwool from plastic. A synthetic wool, with slightly lower stats than natural ones.
-Sow wollon plant. A genetic modified cotton plant that yields synwool.
-Craft Synthread from plastic.
-Build walls, doors, furniture and some recreation structures from plastics.
-Build plastic tile floor. Has slightly positive cleanliness.
-Craft plastic helmet and vest. Lightweight armor, made from basic plastic. Not very protective.

Reinforced Plastic Production allows these features:
-Produce Reinforced Plastic from plastic and steel. A more resistant plastic. With it you can craft more resistant plastic stuff.
-Craft Steelar from reinforced plastic. Similar to real world kevlar.
-Craft reinforced plastic helmet and vest, made from reinforced plastic and steelar.

Advanced Plastic Production allows these features:
-Produce Advanced Plastic from plastic and plasteel. A very light and strong plastic.
-Craft Hyperwave with advanced plastic and synthread.
-Craft spacer advanced plastic full helmet and armor. Light and very strong, made from advanced plastic and hyperwave.

SUGGESTIONS:
This mod is work in progress, so if you want to suggest modified stats, recipes, or new features will be appreciated.

COMPATIBILITY:
This mod adds a new stuff category (like metallic) added via patch operations to doors, walls, some furniture and some recreation structures.
Also adds this category to Medieval Times embrasure and parapet, so you will be able to build those with plastics.
That means that shouldn’t be any incompatibilities with other mods.

Changelog:
6/1/19
Removed plastic armor bills from tailor bench and machining table.
Renamed Ballistic synthread to steelar.
Plastic armors redone. Now each type of armor has different stats and research requeriments depending of the type of plastic.

4/1/19
Moved plastic category inside manufactured category in UI resource readout.
Removed debug log error when Medieval Times mod not installed.

Enjoy :).