Rebalanced Enemy Variety (Haunting of Nevada House)

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Author: UMP45

Last revision: 22 Jul, 2024 at 20:33 UTC

File size: 17.58 KB

On Steam Workshop

Description:

This mod rebalances the enemy variety in Haunting of Nevada House (specifically, adding Zeds), though it also makes a few more minor changes.

DOES NOT DIRECTLY CHANGE ANY ENEMY!

Changes made:
– Less huskmen (red fleshy bone people)
– Less Wild-Landers (Leaping meatheads with cybernetics and claws)
– Less red spectres
– More Zeds for every wave!!
– Abominations spawn after the fourth wave
– The first Demoniac Demonstrator now wears a fanatic-esque outfit, and has claws (via assigning gear overrides)
– G03LM Mk. Z now spawns as a boss after the second wave
– Demoniac Demonstrators now have Bleeder-Daggers and Bleeder-Swords
– Added the Bloodsucker as a possible boss in the infinite waves
– "Chorus of the damned" is now a possible music choice
– Minorly increased cash and XP payout for intro waves, moderately increased for infinite