(DKAI) Dark AI & Environment Standard
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This is an AI and campaign environment MOD, which includes 80% AI modifications and some campaign content modifications, providing more challenge for the game.
- Reset the faction AI. Most factions now have similar faction AI to the main factions (i.e. playable factions).
- Rebalance the background income of each faction (base income per round).
- Reset the budget allocation ratio. Significantly increase the military budget of AI.
- Reset he AI strategy parameters, making it more accurate to determine.
- Modified the selection weights for AI when facing multiple tasks. AI now focuses more on attacking.
- Rebalance the role of heroes in the game, with more heroes following the army.
- Reset AI recruitment templates.
The MOD will give some bonuses to the AI factions. This will increase the faction strength, such as reducing recruitment costs, increasing recruitment limits, etc. The default difficulty is level 2 (of 0~4). This is an option that can be adjusted by MCT.
In other AI mods, these bonuses often applied to all factions at the start of the game, which will cause a long waiting time after the end of the turn. This mod uses a coordinate-based approach, gradually adding bonuses to other factions when the player meet them.
Here are the details of the AI faction bonus/Human faction debuffs under the legendary difficulty. Please note that the -80% building cost does not mean all factions will receive this scale of bonus. The table shows the maximum bonus available. The specific bonus that a faction can receive in the game need to be referred to the potential value it gains in this game. If the potential value is 0, some bonuses may be 0.
这是在传奇难度下AI和玩家派系可获得的奖励和惩罚详情。请注意,-80%的建筑成本并不意味着所有派系都会获得这个规模的奖励,这张表中显示的可获得加成的最高值,派系在一局游戏中获得的奖励的具体值还需要参照这一局游戏它获得的潜力值,若潜力值为0,则获得的加成非常低,某些加成甚至可以降为0.
Mod Bonus
Vanilla
Rank 0
Rank 1
Rank 2
Rank 3
Rank 4
Building Cost
Building Time
-1 Turn
-2 Turn
-3 Turn
-4 Turn
Research Rate
Development
Local Recruitment Time
-1 Turn
-1 Turn
-2 Turn
-2 Turn
Global Recruitment Time
-1 Turn
-1 Turn
-2 Turn
-2 Turn
Local Recruitment Slot
Global Recruitment Slot
Recruitment Cost
Unit Upkeep
Unit Replenishment
Player Line of Sight
- Surrender System. After winning the battle, the victorious side may obtain some units of the losers. Faction can obtain special items in game to increase the chances of recruiting surrenderers.
- City Loss Penalty. A punishment for losing cities. Losing cities after a defeat battle will also make the factions lose some money.
- Random Start. You can turn on the "Random Start" in MCT, which will give you a random, climate suitable starting position in the game (this will not change the faction’s mission).
Due to this mod modifying the AI military template, if you wish to use it alongside other unit mods, such as Radious, please use another version of Dark Ai.
由于此MOD修改了AI配兵模板,所以如果你要使用其他单位MOD,例如Radious、与龙同行,请更换为该版本:
中文
衷心感谢每一位[点赞][收藏][订阅]和[奖励]的朋友,你的认可是我继续前进的动力!
这是一个AI MOD,以及一些的战役环境调整。MOD会带来更好的AI决策,同时提供了5档难度,可通过MCT调节(如果没有订阅MCT,默认难度是0~4中的2,也就是中等难度)。如果你不想给AI额外的作弊,只需要AI策略调整,那可以将其设置为0。
MOD并非在游戏起始时强化所有AI派系,而是根据条件、根据探索推进逐渐、有选择地加强,避免回合结束后过长的等待时间。
战役内容的改变包括,战斗胜利者有几率招募降兵,丢失城池的金币惩罚,允许使用随机开局。玩家可以在MCT中调整更多战役设置。
关于mod的兼容性,基本上可以同任何非大修mod一起使用,比如各种UI MOD、MIXU的系列MDO、无新增兵种的派系平衡MOD等。与其他AI mod一起使用时,同样的效果只会生效一个mod的改动(非Dark AI的AI mod混合使用也是如此)。大修mod只要没有将配兵表单取名为“data__”,也可以兼容使用。新单位MOD我会通过子MOD进行兼容,如有需求可以留言。
你可以订阅中文子MOD,交流群285361340。
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Mod Configuration Tool - v0.9 Beta — Steam Workshop