Enhanced Passenger Shuttle

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Author: ZiheX

Last revision: 18 Jul, 2025 at 13:25 UTC

File size: 548.33 KB

On Steam Workshop

Description:

🌌 Enhanced Passenger Shuttle
Long-range • Heavy-lift • Fully Vanilla-Friendly • Configurable

A lightweigh rebalance that turns the stock passenger shuttle into a true interplanetary taxi: farther hops, fatter payload, same RimWorld look & feel.

► Range…… 120 tiles (was 62)
► Payload… 800 kg (was 500)
► Fuel…… 2 chemfuel / tile (was 3)
► Tank…… 600 chemfuel max (was 400)

🛠 In-game Mod Settings
Tweak the shuttle to match your playstyle (Dev Mode not required):

Chemfuel per tile – 0.5 → 5  Lower = cheaper flights

Cargo capacity – 200 → 2000 kg  Bigger logistic runs

Max launch distance – 50 → 500 tiles  Cross the planet in one hop

Fuel tank size – 200 → 1500 chemfuel  More range per refuel

Launch cooldown – 0 → 6 in-game hours  Control launch frequency

📍 Path: Options ▶ Mod Settings ▶ Enhanced Passenger Shuttle
Changes apply instantly and are safe mid-save.

🛰 How to use

Finish the vanilla [Shuttles] research

Build the shuttle from the Odyssey tab

Load colonists & cargo, fuel up, pick any spot, and blast off!

✅ Compatibility
Fully compatible with all mods

📌 FAQ

Q: Can I use this mid-save?
A: Yes. Built shuttles will update the next time the map loads.

Q: Is fuel still consumed only on launch?
A: Yep—unchanged.

📒 Changelog

v1.1

Fixed: Mod settings not saving after game restart

Added: Configurable launch cooldown between shuttle uses

Added: Multi-language support (English & 中文)