MeVII – Xtra Powerful Capitols
******* Xtra Powerful Capitols – MeVII *******
v01.07.04.21.13.50
This mod makes capitols a significant place of great power in an empire.
Conquering capitols, along with defending your own,
now have a much greater strategic importance.
By default this mod is located at
[DRIVE LETTER]:SteamLibrarysteamappsworkshopcontent2980502534269953
SpudDastardly & WhatisSol for patiently dealing with my many nitpicky questions
01 – The Klackon
This Mod requires UCP, 5X, and UCP5X Compatibility mods.
(It will function without Custom 5X and DSMP Assets,
however, some game images will be blank)
It should always be loaded after (below) UCP, 5X, and UCP5X Compatibility mods.
The following yaml files are used by this mod.
ColonyStructureTypes.yaml
This mod changes content under the following data points.
-> It will conflict with / overwrite this information
of any mod loaded before (above) this mod loads.
-> Any mod loaded after (below) this mod
will conflict with / overwrite the information this mod loads.
See image located on Steam Workshop page for a side by side comparason.
If you have no modding experience but are interested,
be sure to read over the following guide,
Modding Basics – By Spud Dastardly
~ MeVII †
~ ~ ~ ~ ~ ~ ~
You are not a lost cause.
You are not a hopeless case.
John 3:16
Romans 5:8
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