16_0 Spy Fix

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Author: Chippoka

Last revision: 10 Jan, 2024 at 00:49 UTC

File size: 88.35 KB

On Steam Workshop

Description:

Master Of Orion (Load 16_0). This mod reduces the negative effect of killing spies (it isn’t realistic). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

LOAD 1 (load order with my other mods)

Introduction:

1. What this mod does: This change makes it so killing a spy isn’t a negative effect. It may be viewed in this manner: the enemy admits sending a spy is wrong, so can’t risk admission of guilt. The player may execute the spy for its crimes. The spy simply goes "missing." Was it an accident? Enemy will never know, therefore relations are not harmed, but slightly improved; and that improvement simulates the AI giving a reward for returning its captured spy (killing it is a workaround since there isn’t a separate game internal setting for this).

2. This mod is extracted from a much larger mod which I made for myself. I am releasing it in parts so that you can activate mods incrementally to suit your own preferences.

3. There is no relationship penality for asking an AI to stop spying.

Compatibility: While not required, the following mods should be used (in this load order):

5X (The Ultimate Balance Mod)
UPC (WhatIsSol version)
UCP Steam Workshop
5X UCP Compactibility Mod (5XCPC)
Custom 5X and DSMP Assets.

Location: This mod should be located at the end of your mod list; or in the indicated load order with my other mods.

This mod works best when used with my other mods at my Steam Work Shop:

https://steamcommunity.com/profiles/76561198272423029/myworkshopfiles/?appid=298050