Extreme Races 1.1

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Author: tbeier

Last revision: 15 Dec, 2016 at 07:23 UTC

File size: 102 KB

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Description:

Never mind the small 25% and 50% race bonuses, I changed them to 125% and 250%. Also the 25% and 50% penalty is now a 50% and 80% penalty. Let the smart be 250% smart, the strong be 250% strong, the weak be 50% weak, and the stupid be 50% stupid.
Population Growth, Food from Population, Production from Population, Credits from Population, Beam Defense, Beam Attack all have 250%, 125% and -50% options. Population Growth also has a -80% option. Command Points has +20%, +40% & +60%. Ground units marine training bonus = 250%. Assimilation power = -0.5, 0.5 & 1. Espionage & counter espionage: -0.3, 0.3, 0.6. Trade Treaty & Trade Goods bonus = 125%. Diplomacy = -0.6, 0.6.
Extreme Races differs from Very Different Races in that it adds different startup technologies listed below.

Some costs have been increased.

The final effect (as best as I can calculate it) on the races are:
Alkari:
– ship attack = 225%
– ship defense = 350%
Extreme Tech: Fusion Beam & Neutron Blasters

Bulrathi:
– ground combat = 350%
Extreme Tech: Atmospheric Renewer, Destroyer & Troop Transports

Darlok:
– espionage = 160%
– counter espionage = 160%
– assimilation power = 150%
Extreme Tech: Xeno Diplomacy, Spy Center & Espionage Training Facility

Humans:
– diplomacy = 160%
– trade treaty = 225%
– trade goods = 225%
– counter espionage = 70%
Extreme Tech: Government Building, Xeno Diplomacy & Colonial Revenue Services

Klackon:
– production = 225%
research = 50%
– food = 350%
Extreme Tech: Automated Factory, Hydroponic Farm & Subterranean Farms

Meklar:
– production = 225%
Extreme Tech: Automated Factory, Electronic Computer & Automated Repair Unit

Mrrshan:
– ground units marine training = 250%
– ground combat = 350%
– diplomacy = 160%
Extreme Tech: Hydroponic Farm, Destroyer, Xeno Diplomacy

Psilon:
– research = 350%
– counter espionage = 70%
Extreme Tech: Automated Factories, Research Laboratories & Gravity Generators

Sakkra:
– research = 50%
– population growth = 350%
– diplomacy = 40%
Extreme Tech: (Unchanged)

Silicoids:
– diplomacy = 40%
Extreme Tech: Automated Factory, Deep Scanner & Electronic Computer

Terran:
– ground units marine training = 250%
– command points = 140%
– ship attack = 225%
Extreme Tech: Automated Factory, Electronic Computer & Destroyer