Reduced Colony Micromanagement

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Author: Ragnaman

Last revision: 2 Sep, 2023 at 04:23 UTC

File size: 784.45 KB

On Steam Workshop

Description:

You need 5X, UCP and 5X+UCP compatability mods installed and working before using this mod. There are multiple UCP mods on steam (but only the WhatIsSol’s one is the real one, be careful).
5X – https://steamcommunity.com/workshop/filedetails/?id=800155077
UCP – https://www.moddb.com/mods/ucp
5X + UCP – https://steamcommunity.com/workshop/filedetails/?id=1190572281

MOD LOAD ORDER:

1. 5X – The Ultimate Balance Mod
2. Unofficial Code Patch
3. 5X UCP Compatability Mod
4. Reduced Colony Micromanagement

Why I made this mod:

After 300 turns of looking only at colony screens and having to micro 40 colonies I decided I’ve had enough.
I like to play huge space operas and sadly MOO CTS can drive one insane when it is scaled up.
So here we are…

General design idea of the mod:

1) Find ways how to reduce the need to micro colonies, by utilising game mechanic that comes with Interplanetary Administration (IA).
2) IA was moved to be present in the early game and assumed to be used by everyone
as soon as they get to the 2nd star system for colonisation.
3) Build queues were created with IA in mind, star systems become a singular unit,
rather than having to worry about individual planets.
4) Slight tweaks to a few structures to reduce anxiety for deciding on which will become the Master planet in a star system. e.g. Orbital Shipyard became system unique, but you can build it on any planet you want.

End result:

When colonising, you can decide which will be the master/importer planet in a system (usually the biggest planet),
and which ones will be minor/exporters. Then set one of two modded buildqueues, and not need to worry about them.
The system will grow efficiently without the need to micro it every other turn.
Go forth and look at tactical battle screen more often now 🙂

Thanks goes to:

Spud Dastardly for 5x mod and providing info about modding.
WhatIsSol for UCP mod and giving some insights on game internals.
vaaish for providing a lot of info about MOO CTS modding.