Mike’s New Races Mod v2 (OBSELETE)

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Author: Mikegzander

Last revision: 26 Oct, 2020 at 06:58 UTC

File size: 26.99 MB

On Steam Workshop

Description:

***Special Thanks to Spud Dastardly who pointed me in the right direction for this!***

Version: 2

Purpose:
1.) Adds 3 "new" races to play!
2.) Adds back the colony pollution clean-up production item using files from "Project Clean-Up" Mod.
3.) Fixes the Bomb Ketch, Ironclad, Gunship, Battlecruiser, and Dreadnaught images in the Production Menu using files from the 5X DSMP Mod.
4.) Allows the "new" races different ship and Doom Star designs through the tech tree!
5.) Allows all races to research every ship design in their respective tech tree.
6.) Allows unlimited Doom Star Construction!
7.) Adds "Atmospheric Transfusion" technology to terraform Toxic planets into Swamp planets!
8.) Fixes the starting racial baises for the "new" races.
9.) Version 1 is Obselete!!!

Prerequisites:

1.) 5X Ultimate Balance Mod
2.) Unofficial Code Patch
3.) 5X UCP Compatability Mod

Installation via Steam Workshop:
1.) Follow your directory for Steam to steamappsworkshopcontent2980502268327299
— If you already have version 1 of this mod, just follow steps 5 – 11. —
2.) Go into the "racial_traits" folder in this mod, select all the image files and copy them.
3.) Follow your directory for Steam to steamappscommonMaster of OrionMasterOfOrion_DataStreamingAssetsassetsracial_traits
4.) Paste the image files you copied into the above folder.
5.) Go into the "races" folder in this mod, select all the files and copy them.
6.) Follow your directory for Steam to steamappscommonMaster of OrionMasterOfOrion_DataStreamingAssetsassetsraces
7.) Paste the files you copied into the above folder.
8.) Go into the "ships" folder in this mod, select all the files and copy them.
9.) Follow your directory for Steam to steamappscommonMaster of OrionMasterOfOrion_DataStreamingAssetsassetsships
10.) Paste the files you copied into the above folder and overwrite the previous items.
11.) All set!

Manual Installation:

https://www.nexusmods.com/masteroforionconquerthestars/mods/65

1.) Decompress the file into your <UserFolder>DocumentsMaster of OrionMods
— If you already have version 1 of this mod, just follow steps 5 – 11. —
2.) Go into the "racial_traits" folder in this mod, select all the image files and copy them.
3.) Follow your directory for Steam to steamappscommonMaster of OrionMasterOfOrion_DataStreamingAssetsassetsracial_traits
4.) Paste the image files you copied into the above folder.
5.) Go into the "races" folder in this mod, select all the files and copy them.
6.) Follow your directory for Steam to steamappscommonMaster of OrionMasterOfOrion_DataStreamingAssetsassetsraces
7.) Paste the files you copied into the above folder.
8.) Go into the "ships" folder in this mod, select all the files and copy them.
9.) Follow your directory for Steam to steamappscommonMaster of OrionMasterOfOrion_DataStreamingAssetsassetsships
10.) Paste the files you copied into the above folder and overwrite the previous items.
11.) All set!

Patch Notes and known bugs:

1.) To play the mod, make sure your Mods in the Mod menu are in the following order:
– 5X Ultimate Balance Mod
– Unofficial Code Patch
– Unofficial Code Patch Steam Workshop
– 5X UCP Compatability Mod
– Mike’s New Races Mod v2
2.) In the Single Player/New Game menu; the Kevonian and Rustinite races, when trying to select them in single player, go off of the screen. They can still be selected.
3.) In the Single Player/New Game menu; the audio may continue for another race even after you select one of the new races. Press next and just reselect the desired race.
4.) In the Single Player/New Game menu; the menu may load a new race first and no leader will appear. Press next and just reselect the desired race.
5.) After starting a game in single player, give the game no more than 5 minutes to load unless you are loading a Massive galaxy or larger. If it doesn’t load, you may have to Ctrl, Alt, Delete out.
6.) The audio and diplomacy for the three races will be the original race, but the written text will reflect the new races as follows:
– Terran Khanate = Mikadon Dominion
– Darlok Cabal = Kevonian Collective
– Sakkra Brood = Rustinite Republic
7.) Racial Bias changes are now as follows:
– Darlok w/ Kevonian = Unease
– Humans w/ Mikadon = Restless
– Kevonian w/ Darlok = Unease
– Kevonian w/ Meklar = Relaxed
– Kevonian w/ Mikadon = Relaxed
– Kevonian w/ Rustinite = Relaxed
– Meklar w/ Kevonian = Relaxed
– Mikadon w/ Humans = Restless
– Mikadon w/ Kevoninan = Relaxed
– Mikadon w/ Mrrshan = Relaxed
– Mikadon w/ Rustinite = Relaxed
– Mikadon w/ Terran = Unease
– Mrrshan w/ Mikadon = Relaxed
– Rustinite w/ Humans = Relaxed
– Rustinite w/ Kevonian = Relaxed
– Rustinite w/ Mikadon = Relaxed
– Rustinite w/ Sakkra = Unease
– Terran w/ Mikadon = Unease
8.) The different ship designs works for moving across the galaxy, Production Menu, and the Ship Blueprint Menu. Unfortunately, the original race ship artwork will appear or nothing will appear in the Ship Blueprint Tactical Screen and in Single Player Tactical for those alternate art options. Still works great for Multiplayer though!
9.) To acquire the alternate ship designs, you must select a "new" race. Then, you will research them in your tech tree after you have researched the appropriate nodes. Don’t worry, should be able to research them quickly.
10.) When advancing through the tech tree, it will still ask you to select a hull type. The game will still give you both hulls for that tech node. The same thing will happen at Trans-genetics for the Gaia Transformation, Volcanic Cooling, and Atmospheric Transfusion.

History:

My Dad used to play Master of Orion 2 when I was a lot younger. He introduced the game to me and my brother when we were teenagers and we loved it! One of the best parts was how completely customizable it was! So when I couldn’t name my own race in this new MoO, I was disappointed. I created this mod to see if I could recreate the old races we used to play as actual playable races, and so far so good! Pretty new to modding so as I become more experienced, I will try to flush out the bugs.