08_6 Scenario with Galaxy Boost
Master Of Orion (5X Balance with UCP and Galaxy Boost); an "Explore & Expand Emphasis" Scenario Mod; 8-6. This combines Galaxy Boost with some of my basic mods. You choose the rest. Please RATE it if you use it. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Scenario: For a Huge Galaxy, try Big Band Seed 48944 with 10 players. Try it without other mods to fully experience this scenario as designed. Select the Circle Galaxy with Impossible Difficulty, High Planet (Quantity), Average Galaxy Age, Slow Population Growth Rate, Normal Production, and Slow Research.
NOTE: The Diverse Specials And Massive Planets (DSMP) mod will conflict with Galaxy Boost, as Galaxy Boost does much the same as DSMP.
Required Mods and Optional Mods (in this load order):
5X (The Ultimate Balance Mod)
UCP (WhatIsSol version)
UCP Steam Workshop
5X UCP Compatibility Mod (5XCPC)
Custom 5X and DSMP Assets
Galaxy Boost is built into this mod
Vaaish’s Tactical Mod 3.6 (optional)
08_6 Scenario Mod with Galaxy Boost (this mod)
08_7 Arkari Cave Dwellers mod (optional)
10_2 New Engines mod (suggested option)
One of my Ship Speed mods
(optional: 11_0, 11_1, 11_2, or 11_3,
but only if you use 10_2 above)
11_3 Turtle Speed Ship (suggested option)
12_3 Bio Eugenic Viruses (optional)
13_0 Angry Galaxy (optional; either Lite or Normal).
12_1 Energy Machine Gun (EPMG) is included.
99_0 Chippoka Images For Mods (required for new images)
[try it without other mods beyond what is listed]
Explore And Expand Scenario Limits: On the custom screen, you probably shouldn’t choose anything larger than a Huge galaxy with about 9 to 11 players. Massive galaxies may be fine if you limit the total players to about 8, but I’ve tested it with all 13 without problems. For massive galaxies (or bigger), you’ll need a decent computer.
Note: If you have trouble with the game going into an "endless turn" calculation (hangs) around turn 250 or beyond, then consider running the Master Of Orion executable file in Windows Compatibility Mode, Windows 8. This seems to solve the problem. Launch the game from Steam after you assign (save) the Compatibility Mode to the Orion file properties. While in Compatibility mode: if the game crashes to your desktop, then simply relaunch it from your Steam page. All will be fine, even if it crashes several times.
Introduction: This mod is compiled from some of my other mods. It includes integration of many aspects from other popular mods to avoid Technology Tree conflicts and over-write errors. It doesn’t include Battle Scouts or any ability to buy more than one ship at the same time.
Details: This is different from my primary scenario mods (8_0, 8_1, 8_2, 8_3, 8_4, and 8_5) in that the Diplomacy attributes, Battle Scouts, Economy settings, Ship Speed/Engine improvements, some of AI Attribute improvements, and Tech Tree pricing is determined by the 5X Balance Mod. The Arkari Cave Dweller mod isn’t included with mod as in the 8_5 Scenario Mod. Galaxy Boost is included in this mod. You can either use the default ship speeds/engine types or choose to change them by using one of my Ship Speed Mods; i.e., The 10_2 New Engines mod along with one of the following Ship Speed mods (optional): 11_0, 11_1, 11_2, or 11_3.
Compatibility:
This mod will not function directly with the Spud Dasterly’s Split Technology Tree. Presently, this mod may not compatible with other mods which adjust the Technology Tree.
Location – This mod should be located at according to the load order number or at the end of your mods list (if you are not using any of my other mods). This WILL make changes to the Technology Tree.
Summary Of What This Mod Does:
NEW ITEMS:
1. The "Arcology" can be built on some hostile planets, making small worlds feel like big utopian wonders. This is a rare possibility, however. This has a custom images, so be sure you download my mod:
"99_0 Chippoka Images For Mods"
2. A "Waste To Energy Generation" facility can be built on small worlds to reduce pollution and increase production.
3. Small ship prices were greatly reduced for the new UCP 4.6 version since it eliminated bulk buying of more than one ship at the same time. This change helps for small emergencies (pirates) and helps keep game progress from being too slow. Here are the ship price adjustment factors:
Scout (-14), Bomber_frigate (-50), Frigate (-30), Ironclad (-30), Destroyer (1), Gunship (10), Cruiser (15), Freighter (-5), Transport (5), Advanced_transport (10), Hull_worker (.5)
REGULAR ITEMS (some will be absent if you don’t include my New Engine mod; 10_2):
00. The game can accommodate up to 13 A.I. players (races) in some instances.
01. Some of the older items deleted from the Tech Tree by the 5X Balance Mod were restored for discovery.
02. Three new planet sizes are added: Massive, Gigantic, Colossal.
03. There are fewer nebula during battles.
04. The Galaxy generator now produces galaxies which are more realistic in age and planet density.
05. There are no black holes.
06. There are lots of additional planetary specials as seen in other popular mods (from where these were adapted).
07. Larger ships require lots of command points; this increase tactics and reduces huge armies; preventing smaller ships from being too useless.
08. Scouts have their own unique engines for fast travel.
09. A new Booster Engine was added (Special Slot) for all ships.
10. Advanced Colony Ships have several new engines designs and boosters (Fuel Cell). They can have up to 3 total speed boosters (Augmented Engine, Augmented Engine Booster, and Fuel Cell). Normal Colony Ships have up to two of these speed boosters. Advanced Colony Ship can have up to three different speed boosters.
11. A new "Engine Core" is available at Battleship Technology. It provides VERY high combat movement.
12. Scanner ranges were reduced to promote tactics.
13. Scanner satellites have an improved scanner range.
14. Mines offer more credits.
15. For special "Events" there are better credit/population rewards.
16. The first third of the Technology Tree was reorganize only enough to accommodate new weapons and engine designs.
17. The Marine Training Rate was doubled.
18. The Jump Gate has faster travel times.
19. There is a new weapon with a short range, but fast rate-of-fire. It is weak, but deadly at close range. Some of the AI players will use it.
20. The weak Siliciods were improved in their intelligence. They are geniuses at discovering new technologies in a random way. Some of their buildings were improved.
21. The Klackons were greatly improved in some of their attributes and buildings.
22. The AI races were configured to trade and use the new items.
23. The Antaran mine costs more, but naturally produces a high technology bonus as compared to the regular asteroid mine.
24. The teleport in combat is fairly instant with better range.
25. Killing spies doesn’t harm diplomatic relations.
26. Several of the AI races have faster ship bonuses to make things more interesting.
My Steam Work Shop:
https://steamcommunity.com/profiles/76561198272423029/myworkshopfiles/?appid=298050
Required items:
Click the title to search on this site.
5X UCP Compatibility Mod (5XCPC) — Steam Workshop
5X - The Ultimate Balance Mod — Steam Workshop
Custom 5X and DSMP Assets — Steam Workshop
Unofficial Code Patch Steam Workshop — Steam Workshop
99_0 Chippoka Images For Mods — Steam Workshop