Ability Weapons

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Author: Buter28

Last revision: 8 Jul, 2025 at 18:44 UTC

File size: 13.76 MB

On Steam Workshop

Description:
Ability Weapons

Expand your experiments with reality-bending melee arsenal. Soul-stealing blades, gravity-defying bats, and more.


Features

UNIQUE MELEE WEAPONS WITH SUPERNATURAL ABILITIES:
▸ Soul Reaper Knives: Extract victims’ souls to turn them into mindless zombies or solid gold statues.
▸ Nano-Blade Daggers: Inject nanobots that allow remote detonation of limbs (trigger explosions via signal).
▸ Gravity Impulse Bats: Launch targets sky-high with kinetic strikes—send them orbiting into space.
▸ Chaos-Inducing Blades: Melt flesh, freeze bodies, or disintegrate matter with elemental forces.


Core Mechanics

• Gold Transmutation: Convert living subjects into malleable gold bars for creative (or destructive) use.
• Nanobot Infection: Corrupt biological matter with self-replicating bots that overhaul anatomy into cybernetic horrors.
• Soul Harvesting: Collect extracted souls to power reactors—brighter energy with more sacrifices.


Installation & Usage

Locate all items under the "Ability Weapons" category in your inventory.

Weapons activate on contact—strike, slice, or throw to unleash effects.

Combine tools: e.g., launch a target → impale with a soul knife → detonate remotely.


Requirements & Compatibility

• Designed for People Playground v1.27.5 and newer.
• Fully compatible with vanilla physics and most creature/item mods.